10 Sci-Fi Floor Materials
This is a set of 10 completely procedural and customizable Sci-Fi floors substance materials. There are various parameters you can tweak to get new results. They can be changed to get new Height, Normal, Colors, Ao, Roughness, Metallic, and specially emissive and aging information. . There are various parameters that you can tweak to get new results. They can be changed to get new Height, Normal, Colors, Ao, Roughness, Metallic, and specially emissive and aging information.
You will get :
- SBSAR file, which can be utilized in Substance Painter or in your preferred 3D software, you can also use Substance Player to export different textures by changing the parameters and also export them at different resolutions.
- Graphs (SBS files)
- 4k tileable & seamless textures (Basecolor, Normal, Height, Roughness, Metallic, Ambient Occlusion, Emissive)
- JPEG (preview)
Besides, a file that includes 1 Sci-Fi floor + textures has been uploaded Here as a test.
Just drag and drop the SBSAR file on the substance painter shelf and define it as a base material.
Don't forget to turn the "Emissive" channel on and activate the "Displacement" option. I also recommend turning the "Ao" channel on.
Version
To use graphs (SBS files); Substance Designer 2020.2.1 or newer is required.
.
10 Sci-Fi Floor Materials
10 Sci-Fi Floor Materials
This is a set of 10 completely procedural and customizable Sci-Fi floors substance materials. There are various parameters you can tweak to get new results. They can be changed to get new Height, Normal, Colors, Ao, Roughness, Metallic, and specially emissive and aging information. . There are various parameters that you can tweak to get new results. They can be changed to get new Height, Normal, Colors, Ao, Roughness, Metallic, and specially emissive and aging information.
You will get :
- SBSAR file, which can be utilized in Substance Painter or in your preferred 3D software, you can also use Substance Player to export different textures by changing the parameters and also export them at different resolutions.
- Graphs (SBS files)
- 4k tileable & seamless textures (Basecolor, Normal, Height, Roughness, Metallic, Ambient Occlusion, Emissive)
- JPEG (preview)
Besides, a file that includes 1 Sci-Fi floor + textures has been uploaded Here as a test.
Just drag and drop the SBSAR file on the substance painter shelf and define it as a base material.
Don't forget to turn the "Emissive" channel on and activate the "Displacement" option. I also recommend turning the "Ao" channel on.
Version
To use graphs (SBS files); Substance Designer 2020.2.1 or newer is required.
.