AAA Game Character Creation Course Part1 - High Poly
Please have a close look at our license types as each contain different files
AAA Game Character Creation Course Part1 - High Poly
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.
ZBRUSH, MARVELOUS DESIGNER & 3DS MAX
There is a lot that will be covered in this course, but the main topics are as follows:
- Blocking out the character in Zbrush to set the basis and proportions.
- Creating realistic cloth simulations in Marvelous Designer.
- Creating the accessories and hard surface pieces in 3DS Max.
- Detailing the character in Zbrush to achieve a realistic result.
- Using XYZ workflow to detail the face and skin.
- Creating stylized hair in Zbrush using curve brushes.
And much more.
All the hard surface modeling will be done in 3DS Max, However, the techniques used are universal and can be replicated in any other 3d modeling package. The organic and detailing will be done using Zbrush, and the cloth simulation using Marvelous Designer.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almos
AAA Game Character Creation Course Part1 - High Poly
AAA Game Character Creation Course Part1 - High Poly
Please have a close look at our license types as each contain different files
AAA Game Character Creation Course Part1 - High Poly
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.
ZBRUSH, MARVELOUS DESIGNER & 3DS MAX
There is a lot that will be covered in this course, but the main topics are as follows:
- Blocking out the character in Zbrush to set the basis and proportions.
- Creating realistic cloth simulations in Marvelous Designer.
- Creating the accessories and hard surface pieces in 3DS Max.
- Detailing the character in Zbrush to achieve a realistic result.
- Using XYZ workflow to detail the face and skin.
- Creating stylized hair in Zbrush using curve brushes.
And much more.
All the hard surface modeling will be done in 3DS Max, However, the techniques used are universal and can be replicated in any other 3d modeling package. The organic and detailing will be done using Zbrush, and the cloth simulation using Marvelous Designer.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almos