Advanced Hard Surface Creation in ZBrush
Advanced Hard Surface Creation in ZBrush
accompany senior character artist Hafez Yadollahi and learn to Sculpt advanced Hard Surface Character for Product ! You'll learn to sculpt your character in ZBrush, create materials in Keyshot, light and present your work, and even more.
After completing the course, you'll have a great understanding of how to create your own Hard Surface and Sci Fi character art.
- This video was recorded in full and at normal speed... without any omissions... and without sound reproduction.(No Voice)
Hard Surface Workflow
Starting in ZBrush, we will teach you advanced techniques for Sculpting your 3D character from scratch. When concept sculpting the model, we'll block in both the anatomy and hard surface mesh. Once the high-poly is done, We are going for a clean topology so that we can add Small details to it .
In Keyshot, we're Using the Default materials step by step. We'll set up basic shaders. Finally, we're lighting and rendering our character to make a stunning final image you'll be proud to put in your portfolio.
About Teacher
Hafez Yadollahi is an artist in the AAA game industry. Haf has worked on games like Rebel Moon Game Trailer Netflix, Assault Sector , No Body`s Left and several cinematic projects and VFX
Recommen
Advanced Hard Surface Creation in ZBrush
Advanced Hard Surface Creation in ZBrush
Advanced Hard Surface Creation in ZBrush
accompany senior character artist Hafez Yadollahi and learn to Sculpt advanced Hard Surface Character for Product ! You'll learn to sculpt your character in ZBrush, create materials in Keyshot, light and present your work, and even more.
After completing the course, you'll have a great understanding of how to create your own Hard Surface and Sci Fi character art.
- This video was recorded in full and at normal speed... without any omissions... and without sound reproduction.(No Voice)
Hard Surface Workflow
Starting in ZBrush, we will teach you advanced techniques for Sculpting your 3D character from scratch. When concept sculpting the model, we'll block in both the anatomy and hard surface mesh. Once the high-poly is done, We are going for a clean topology so that we can add Small details to it .
In Keyshot, we're Using the Default materials step by step. We'll set up basic shaders. Finally, we're lighting and rendering our character to make a stunning final image you'll be proud to put in your portfolio.
About Teacher
Hafez Yadollahi is an artist in the AAA game industry. Haf has worked on games like Rebel Moon Game Trailer Netflix, Assault Sector , No Body`s Left and several cinematic projects and VFX
Recommen