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Build a Medieval Church Ruin

Sean Gobey
(2 ratings)
Product description

Build a Medieval Church Ruin

COURSE DESCRIPTION:

If you’re a 3D artist who’s driven to grow and master high-poly asset creation, this series is for you! In part 1 of the series using Houdini and Unreal Engine 5 we build a medieval church ruin asset kit from scratch consisting of over 200 million polygons.

This course consists of 8 chapters with over 90 hours of content. Each recording is in real-time giving you the option to follow along step by step if you choose.. 
Note: All videos have been edited to remove as much “chaff” as possible. This includes saving, processing, and import times to name a few.

SOFTWARE USED:

  • Maya 2023 - Used to view the level design geometry and create our block mesh. Note: if you’re not comfortable with or don’t have access to Maya feel free to use your own modelling package as most techniques used are universal.
  • Affinity Photo 2 - Used to create the grid texture however almost any photo editing program will do.
  • Houdini 19.5 (Indie Edition) - Used to create the asset kit for this course. Note: Used SideFX labs 19.5
  • Unreal Engine 5 - This course was started in 5.0 and completed in 5.3.2.
  • Substance Designer - Used to create the texture sets for our asset kit.

CHAPTER DESCR

Build a Medieval Church Ruin

Product description

Build a Medieval Church Ruin

COURSE DESCRIPTION:

If you’re a 3D artist who’s driven to grow and master high-poly asset creation, this series is for you! In part 1 of the series using Houdini and Unreal Engine 5 we build a medieval church ruin asset kit from scratch consisting of over 200 million polygons.

This course consists of 8 chapters with over 90 hours of content. Each recording is in real-time giving you the option to follow along step by step if you choose.. 
Note: All videos have been edited to remove as much “chaff” as possible. This includes saving, processing, and import times to name a few.

SOFTWARE USED:

  • Maya 2023 - Used to view the level design geometry and create our block mesh. Note: if you’re not comfortable with or don’t have access to Maya feel free to use your own modelling package as most techniques used are universal.
  • Affinity Photo 2 - Used to create the grid texture however almost any photo editing program will do.
  • Houdini 19.5 (Indie Edition) - Used to create the asset kit for this course. Note: Used SideFX labs 19.5
  • Unreal Engine 5 - This course was started in 5.0 and completed in 5.3.2.
  • Substance Designer - Used to create the texture sets for our asset kit.

CHAPTER DESCR

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