Cartoony Character Rigging And Animation Production In Blender
Let's make a short animated film featuring a stretchy, stylized and cartoony character! All the way from initial sketch to the polished end result.
I've often searched for knowledge on how to make a stylized character from scratch, especially the face rig, that is stretchy and flexible. One can find a lot of tutorials about realistic human figures and how to make them and their face rigs, but stylized is a whole another case. So I made this course, it's something I would like to get for myself.
The main purpose of this course is to inspire people to make short character animations from scratch. It's not that hard, just dive in and learn how to do that. Learning to do all of this is also a very good foundation for making just about anything else, I would say.
I used Blender 2.93 so using that is the safest bet, but you should be able to follow the course with Blender 2.83+ and Blender 3.0 also.
Instructor:
Manu Järvinen - 3D Artist, Animator and Illustrator
manujarvinen.com
gearnoodle.com
What you'll learn:
- Sketching characters in Krita
- Sculpting a cartoony characters face
- Retopologize the sculpt, so that it's deformable/animatable
- Rig the face with cartoony, stretchy
Cartoony Character Rigging And Animation Production In Blender
Cartoony Character Rigging And Animation Production In Blender
Let's make a short animated film featuring a stretchy, stylized and cartoony character! All the way from initial sketch to the polished end result.
I've often searched for knowledge on how to make a stylized character from scratch, especially the face rig, that is stretchy and flexible. One can find a lot of tutorials about realistic human figures and how to make them and their face rigs, but stylized is a whole another case. So I made this course, it's something I would like to get for myself.
The main purpose of this course is to inspire people to make short character animations from scratch. It's not that hard, just dive in and learn how to do that. Learning to do all of this is also a very good foundation for making just about anything else, I would say.
I used Blender 2.93 so using that is the safest bet, but you should be able to follow the course with Blender 2.83+ and Blender 3.0 also.
Instructor:
Manu Järvinen - 3D Artist, Animator and Illustrator
manujarvinen.com
gearnoodle.com
What you'll learn:
- Sketching characters in Krita
- Sculpting a cartoony characters face
- Retopologize the sculpt, so that it's deformable/animatable
- Rig the face with cartoony, stretchy