Product banner image
Staff Pick

CG 2 Real - Learn the full VFX Workflow

Product description
1 ratings

CG 2 Real - Learn the full VFX Workflow

CG 2 Real it's a unique course.

Learn a proper production workflow to push the quality of your CG to the next level.

___________________________________________________________________________________________

Following this video tutorial series you will explore a complete workflow that will guide you through the entire process of creating stunning photo-real CG images and videos.

Starting from some raw CG data (CAD file or a scan) I will show you an effective workflow to convert/retopologize/re-model your asset, unwrap the UV using the multi UDIM workflow, texturing/shading/lookdev using the most common PBR workflow, lighting, rendering and final comp of your photo-real quality asset.

Together with the use of the latest and greatest software available on the market (Maya, Substance Painter, Marvelous Designer, Arnold, Nuke, etc.) we will also analyze the theory and fundamentals of CG and the techniques used for the "On-Set Data Capturing" (chrome/lambert reference ball, color-checker chart, Lidar/Photogrammetry scan, etc.) to give you all the tools and the knowledge needed to push your 3D skills to the next level.

Follow me in this incredible journey.

__________________________________________________________________________________________________________________

As a plus (and only for the first 50 users) you will have the chance to have a 30

Staff Pick

CG 2 Real - Learn the full VFX Workflow

Product description
1 ratings

CG 2 Real - Learn the full VFX Workflow

CG 2 Real it's a unique course.

Learn a proper production workflow to push the quality of your CG to the next level.

___________________________________________________________________________________________

Following this video tutorial series you will explore a complete workflow that will guide you through the entire process of creating stunning photo-real CG images and videos.

Starting from some raw CG data (CAD file or a scan) I will show you an effective workflow to convert/retopologize/re-model your asset, unwrap the UV using the multi UDIM workflow, texturing/shading/lookdev using the most common PBR workflow, lighting, rendering and final comp of your photo-real quality asset.

Together with the use of the latest and greatest software available on the market (Maya, Substance Painter, Marvelous Designer, Arnold, Nuke, etc.) we will also analyze the theory and fundamentals of CG and the techniques used for the "On-Set Data Capturing" (chrome/lambert reference ball, color-checker chart, Lidar/Photogrammetry scan, etc.) to give you all the tools and the knowledge needed to push your 3D skills to the next level.

Follow me in this incredible journey.

__________________________________________________________________________________________________________________

As a plus (and only for the first 50 users) you will have the chance to have a 30

ratings
0(0 ratings)
5 stars
0%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
100%