Creating A 3D Game Asset From Start To Finish
As of April 11th, 2021, new video files have been uploaded that include newly recorded audio. Besides that, there are few new bonus chapters showing off a bit of a different approach that's more in line how I do things these days. Hope you enjoy the update and that it addresses one of the main annoyances that people had with the course.
Creating A 3D Game Asset From Start To Finish
Hi!
Welcome to my tutorial showing the full pipeline of creating a 3D asset for video games. We're going to start from scratch with design and take it all the way to final real-time render using Marmoset Toolbag 3.
Some knowledge of the software listed is required, as I won't be covering the basics of navigation, for example, but if you know your way around it a little, it should be enough. This tutorial is aimed at beginner to intermediate level artists, or just someone looking for another way to approach asset creation and add a few new tricks to their workflow.
- We're going to talk about low poly modeling, sculpting, UV unwrapping, all done in Blender. Focus will be on non destructive modeling, using modifiers to save time and adjust easily.
- After we export the models, we'll bring them into Substance Painter for texturing, where we'll create textures from nothing. We will bake the required maps and texture the asset piece by piece focusing on different ma
Creating A 3D Game Asset From Start To Finish
Creating A 3D Game Asset From Start To Finish
As of April 11th, 2021, new video files have been uploaded that include newly recorded audio. Besides that, there are few new bonus chapters showing off a bit of a different approach that's more in line how I do things these days. Hope you enjoy the update and that it addresses one of the main annoyances that people had with the course.
Creating A 3D Game Asset From Start To Finish
Hi!
Welcome to my tutorial showing the full pipeline of creating a 3D asset for video games. We're going to start from scratch with design and take it all the way to final real-time render using Marmoset Toolbag 3.
Some knowledge of the software listed is required, as I won't be covering the basics of navigation, for example, but if you know your way around it a little, it should be enough. This tutorial is aimed at beginner to intermediate level artists, or just someone looking for another way to approach asset creation and add a few new tricks to their workflow.
- We're going to talk about low poly modeling, sculpting, UV unwrapping, all done in Blender. Focus will be on non destructive modeling, using modifiers to save time and adjust easily.
- After we export the models, we'll bring them into Substance Painter for texturing, where we'll create textures from nothing. We will bake the required maps and texture the asset piece by piece focusing on different ma