Creating a Military Radio in Substance Designer | Cem Tezcan
Discover how Cem achieves incredible product design results in Substance Designer without any modeling. In this collaboration with Levelup.Digital, Cem will be sharing his methods and techniques for building a Military Radio from start to finish.
Follow along as Cem demonstrates how to tackle a project analytically and with unmatched attention to detail. In this fully narrated, step-by-step tutorial, Cem shares his workflow and expertise in the field of product-based designs.
Whether you’re a beginner or advanced Substance user, get ready to be inspired by Cem’s tutorial.
About the Instructor
Cem is a freelance technical designer who works in Turkey, Ankara. In spite of holding a master’s degree in Statistics, he mainly focused on hard surface CAD modeling, texture-based animated game material systems, generative modeling, and procedural texture design with Substance Software. Cem is well known for his environment and product-based designs, where he brings attention to realism, manufactural details, and photographic features.
Contents
- 4 hours narrated, step-by-step video tutorial
- 1080 Resolution
Chapters
- Reference Breakdown
- Creating Panels
- Creating Components
- Material & Detailing
- Additional Parts & Render
Software Used
- Substance Designer
- Marmoset Toolbag
Creating a Military Radio in Substance Designer | Cem Tezcan
Creating a Military Radio in Substance Designer | Cem Tezcan
Discover how Cem achieves incredible product design results in Substance Designer without any modeling. In this collaboration with Levelup.Digital, Cem will be sharing his methods and techniques for building a Military Radio from start to finish.
Follow along as Cem demonstrates how to tackle a project analytically and with unmatched attention to detail. In this fully narrated, step-by-step tutorial, Cem shares his workflow and expertise in the field of product-based designs.
Whether you’re a beginner or advanced Substance user, get ready to be inspired by Cem’s tutorial.
About the Instructor
Cem is a freelance technical designer who works in Turkey, Ankara. In spite of holding a master’s degree in Statistics, he mainly focused on hard surface CAD modeling, texture-based animated game material systems, generative modeling, and procedural texture design with Substance Software. Cem is well known for his environment and product-based designs, where he brings attention to realism, manufactural details, and photographic features.
Contents
- 4 hours narrated, step-by-step video tutorial
- 1080 Resolution
Chapters
- Reference Breakdown
- Creating Panels
- Creating Components
- Material & Detailing
- Additional Parts & Render
Software Used
- Substance Designer
- Marmoset Toolbag