Creating a Pocket-Watch in Blender and Substance Painter
Hi everyone, My name is Aniket Rawat, and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pocket Watch from Start to Finish.
You will get:
1. 11 Full uncut video lectures with commentary.
2. All the files related to the course including .blend, substance files, reference images, textures etc.
This course will take you through the entire process of creating a High-Quality and Realistic asset from start to finish.
We will start with modelling the Pocket Watch in Blender, and we will make use of Poly-modelling techniques and learn a lot about different modifiers. After finishing with the modelling, we will apply all the modifiers and UV unwrap our model for exporting.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I
Creating a Pocket-Watch in Blender and Substance Painter
Creating a Pocket-Watch in Blender and Substance Painter
Hi everyone, My name is Aniket Rawat, and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pocket Watch from Start to Finish.
You will get:
1. 11 Full uncut video lectures with commentary.
2. All the files related to the course including .blend, substance files, reference images, textures etc.
This course will take you through the entire process of creating a High-Quality and Realistic asset from start to finish.
We will start with modelling the Pocket Watch in Blender, and we will make use of Poly-modelling techniques and learn a lot about different modifiers. After finishing with the modelling, we will apply all the modifiers and UV unwrap our model for exporting.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I