Creating Advanced Trim Sheet Textures for Games - In-Depth Tutorial Course
Creating Advanced Trim Sheets for Games
Learn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.
Environment art based on the amazing concept art from Stas Yurev
MAYA, SUBSTANCE PAINTER, AND UNREAL ENGINE 5
All the modeling will be done in Maya 2022, The trim sheet baking will be done using marmoset toolbag, final texturing using Substance 3D Painter and our planning and additional details will be done using Photoshop. The final environment setup will be done in Unreal Engine 5.
At the end of this course, you will have a deep understanding of how to create trim sheets for games. Along with how to do modular modeling, interior environment lighting and post effects, and much more!
14.5 HOURS!
This course contains over 14.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, we ha
Creating Advanced Trim Sheet Textures for Games - In-Depth Tutorial Course
Creating Advanced Trim Sheet Textures for Games - In-Depth Tutorial Course
Creating Advanced Trim Sheets for Games
Learn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.
Environment art based on the amazing concept art from Stas Yurev
MAYA, SUBSTANCE PAINTER, AND UNREAL ENGINE 5
All the modeling will be done in Maya 2022, The trim sheet baking will be done using marmoset toolbag, final texturing using Substance 3D Painter and our planning and additional details will be done using Photoshop. The final environment setup will be done in Unreal Engine 5.
At the end of this course, you will have a deep understanding of how to create trim sheets for games. Along with how to do modular modeling, interior environment lighting and post effects, and much more!
14.5 HOURS!
This course contains over 14.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, we ha