Creating an Aged Wood Texture in Substance Designer | Derk Elshof
The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.
Derk is well known for his clean style, attention to detail, and his ability to recreate almost any type of material using nothing but Substance Designer. And as a bonus, watch as Derk sculpts a medieval door and applies his texture in Substance Painter.
About the Instructor
Derk is a Junior Material Artist at Massive Entertainment - A Ubisoft Studio. He got his start as a 2D/3D Artist in Motion Graphics and VFX. While studying 3D Animation, he found his passion for material creation while using Substance Designer. Upon graduating he freelanced for Dekogon before making his way to Massive. His breakdowns and methodology can be found on Experience points and 80lvl.
Contents
- 3 hours narrated, step-by-step video tutorial (Substance Designer)
- 3 hours 20 minutes unnarrated video tutorial (ZBrush and Substance Painter)
- References
- 1080 Resolution
Chapters
- Setup
- Grain
- Knot
- Surface
- Slider
- Color
- Bonus: Sculpting
- Bonus: Texturing
Software Used
- Substance Designer
- ZBrush<
Creating an Aged Wood Texture in Substance Designer | Derk Elshof
Creating an Aged Wood Texture in Substance Designer | Derk Elshof
The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.
Derk is well known for his clean style, attention to detail, and his ability to recreate almost any type of material using nothing but Substance Designer. And as a bonus, watch as Derk sculpts a medieval door and applies his texture in Substance Painter.
About the Instructor
Derk is a Junior Material Artist at Massive Entertainment - A Ubisoft Studio. He got his start as a 2D/3D Artist in Motion Graphics and VFX. While studying 3D Animation, he found his passion for material creation while using Substance Designer. Upon graduating he freelanced for Dekogon before making his way to Massive. His breakdowns and methodology can be found on Experience points and 80lvl.
Contents
- 3 hours narrated, step-by-step video tutorial (Substance Designer)
- 3 hours 20 minutes unnarrated video tutorial (ZBrush and Substance Painter)
- References
- 1080 Resolution
Chapters
- Setup
- Grain
- Knot
- Surface
- Slider
- Color
- Bonus: Sculpting
- Bonus: Texturing
Software Used
- Substance Designer
- ZBrush<