Creating Hero Assets for Games & Cinematics
Creating Hero Assets for Games & Cinematics – In-Depth Tutorial Course
Learn how a professional prop artist works when creating assets for games & cinematics. In this course you will learn from start to finish how to create a high quality game asset including everything from Modeling, Sculpting, UV-Unwrapping, Texturing, Rendering and more.
BLENDER, SUBSTANCE, ZBRUSH AND MARMOSET TOOLBAG
This course will cover the complete process from start to finish on how to create hero assets for games. Some of the main topics we will cover are as followed
- Proper project planning and creating a blockout of our asset.
- Creating the low poly version.
- Creating the base high poly version.
- Sculpting any additional damages and details on our high poly.
- Efficiently UV-Unwrapping and baking our model.
- Creating our textures in multiple stages, Starting with height details, then base colors, then material definition and some final polish.
- Rendering our asset in Marmoset Toolbag and creating final screenshots.
We will also cover a lot more information in-between these main topics.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of asset not just hero assets but also simple production assets.
Creating Hero Assets for Games & Cinematics
Creating Hero Assets for Games & Cinematics
Creating Hero Assets for Games & Cinematics – In-Depth Tutorial Course
Learn how a professional prop artist works when creating assets for games & cinematics. In this course you will learn from start to finish how to create a high quality game asset including everything from Modeling, Sculpting, UV-Unwrapping, Texturing, Rendering and more.
BLENDER, SUBSTANCE, ZBRUSH AND MARMOSET TOOLBAG
This course will cover the complete process from start to finish on how to create hero assets for games. Some of the main topics we will cover are as followed
- Proper project planning and creating a blockout of our asset.
- Creating the low poly version.
- Creating the base high poly version.
- Sculpting any additional damages and details on our high poly.
- Efficiently UV-Unwrapping and baking our model.
- Creating our textures in multiple stages, Starting with height details, then base colors, then material definition and some final polish.
- Rendering our asset in Marmoset Toolbag and creating final screenshots.
We will also cover a lot more information in-between these main topics.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of asset not just hero assets but also simple production assets.