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Creating Optimized Asset for Games & Cinematics - H6K4 Flying Boat - Modeling & Texturing Tutorial

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Creating Optimized Asset for Games & Cinematics - H6K4 Flying Boat - Modeling & Texturing Tutorial

Creating Optimized Asset for Games & Cinematics - WWII H6K4 Aircraft - The flying Boat - Modeling & Texturing Tutorial

About the videos
I am excited to bring you, after working more than 1 year working in a air fighting WWII game, a series of video tutorials showing all the process from zero to final, all the steps to make the famous flying boat, the H6K4. I assure you that by the end of this videos will be able to do this aircraft using Blender and Adobe Painter (Substance Painter). The objective here is to learn how to model and optimized asset/model for in game or cinematic purpose, Im gonna show you topology and strait modeling techniques to achieve high quality optimized models industry standard, please check rendered attached images.

About the Autor
Pedro Augusto is a Senior 3D Artist, mostly focused on Hardsurface assets and props, with more than 20 years industry experience, between TV production video companies and game companies such as Gameloft, Glu Mobile, Samsung, Ten Square Games, etc.

Contents
- More than 26h step-by-step real time video tutorial, no timelapse, (no narration).
- Full HD resolution;
- Reference files to help you rep

Creating Optimized Asset for Games & Cinematics - H6K4 Flying Boat - Modeling & Texturing Tutorial

Product description

Creating Optimized Asset for Games & Cinematics - H6K4 Flying Boat - Modeling & Texturing Tutorial

Creating Optimized Asset for Games & Cinematics - WWII H6K4 Aircraft - The flying Boat - Modeling & Texturing Tutorial

About the videos
I am excited to bring you, after working more than 1 year working in a air fighting WWII game, a series of video tutorials showing all the process from zero to final, all the steps to make the famous flying boat, the H6K4. I assure you that by the end of this videos will be able to do this aircraft using Blender and Adobe Painter (Substance Painter). The objective here is to learn how to model and optimized asset/model for in game or cinematic purpose, Im gonna show you topology and strait modeling techniques to achieve high quality optimized models industry standard, please check rendered attached images.

About the Autor
Pedro Augusto is a Senior 3D Artist, mostly focused on Hardsurface assets and props, with more than 20 years industry experience, between TV production video companies and game companies such as Gameloft, Glu Mobile, Samsung, Ten Square Games, etc.

Contents
- More than 26h step-by-step real time video tutorial, no timelapse, (no narration).
- Full HD resolution;
- Reference files to help you rep