Creating Optimized Asset for Games & Cinematics - WWII B5N2 Aircraft - Modeling & Texturing Tutorial
About the videos
I am excited to bring you, after working more than 1 year working in a air fighting WWII game, a series of video tutorials showing all the process from zero to final, all the steps to make a WWII B5N2 Japanese aircraft. I assure you that by the end of this videos will be able to do this aircraft using Blender and Adobe Painter (Substance Painter). The objective here is to learn how to model and optimized asset/model for in game or cinematic purpose, Im gonna show you topology and strait modeling techniques to achieve high quality optimized models industry standard, please check rendered attached images.
About the Autor
Pedro Augusto is a Senior 3D Artist, mostly focused on Hardsurface assets and props, with more than 20 years industry experience, between TV production video companies and game companies such as Gameloft, Glu Mobile, Samsung, Ten Square Games, etc.
Contents
- More than 18h step-by-step real time video tutorial, no timelapse, (no narration) with Blender hotkeys**
- 4K resolution;
- Reference files to help you reproducing the lessons;
Techniques
- Using proper references for modeling
- No highpoly needed / game ready optimized modeling techniques
- Boolean operation techniques + Clean up and optimizations
- Faking highpoly details with baked Blender node + Substance Painter techniques
Video List
Creating Optimized Asset for Games & Cinematics - WWII B5N2 Aircraft - Modeling & Texturing Tutorial
Creating Optimized Asset for Games & Cinematics - WWII B5N2 Aircraft - Modeling & Texturing Tutorial
About the videos
I am excited to bring you, after working more than 1 year working in a air fighting WWII game, a series of video tutorials showing all the process from zero to final, all the steps to make a WWII B5N2 Japanese aircraft. I assure you that by the end of this videos will be able to do this aircraft using Blender and Adobe Painter (Substance Painter). The objective here is to learn how to model and optimized asset/model for in game or cinematic purpose, Im gonna show you topology and strait modeling techniques to achieve high quality optimized models industry standard, please check rendered attached images.
About the Autor
Pedro Augusto is a Senior 3D Artist, mostly focused on Hardsurface assets and props, with more than 20 years industry experience, between TV production video companies and game companies such as Gameloft, Glu Mobile, Samsung, Ten Square Games, etc.
Contents
- More than 18h step-by-step real time video tutorial, no timelapse, (no narration) with Blender hotkeys**
- 4K resolution;
- Reference files to help you reproducing the lessons;
Techniques
- Using proper references for modeling
- No highpoly needed / game ready optimized modeling techniques
- Boolean operation techniques + Clean up and optimizations
- Faking highpoly details with baked Blender node + Substance Painter techniques
Video List