Creating Stylized Characters - in-Depth Tutorial Course
Stylized Character Creation Course
Learn from Florian Neumann - a professional character artist in this in-depth tutorial course on Stylized Character Creation. This course showcases the entire process from start to finish on how to create stylized characters.
2024 UPDATE – This course has received a large update in 2024. Here we have added various polish chapters on polishing sculpting, textures and posing along with additional source files. These chapters do not cover any new workflows and are therefor not narrated.
Maya, Zbrush, Substance Painter, and Marmoset Toolbag 4
During this course, you'll learn how to create stylized 3D characters using various industry-standard software packages. Modeling and UV mapping will be carried out in Maya.
However, the techniques used are universal and can be applied to other 3D modeling software as well. Sculpting will be done in Zbrush and Baking+Rendering will be done in Marmoset Toolbag, Texturing will be done in Substance Painter. We'll also create a simple rig for posing, which we'll adjust in Maya and Blender.
By the end of this course, you'll have learned all the techniques necessary to create high-quality stylized characters like those you see in the images and trailer
Creating Stylized Characters - in-Depth Tutorial Course
Creating Stylized Characters - in-Depth Tutorial Course
Stylized Character Creation Course
Learn from Florian Neumann - a professional character artist in this in-depth tutorial course on Stylized Character Creation. This course showcases the entire process from start to finish on how to create stylized characters.
2024 UPDATE – This course has received a large update in 2024. Here we have added various polish chapters on polishing sculpting, textures and posing along with additional source files. These chapters do not cover any new workflows and are therefor not narrated.
Maya, Zbrush, Substance Painter, and Marmoset Toolbag 4
During this course, you'll learn how to create stylized 3D characters using various industry-standard software packages. Modeling and UV mapping will be carried out in Maya.
However, the techniques used are universal and can be applied to other 3D modeling software as well. Sculpting will be done in Zbrush and Baking+Rendering will be done in Marmoset Toolbag, Texturing will be done in Substance Painter. We'll also create a simple rig for posing, which we'll adjust in Maya and Blender.
By the end of this course, you'll have learned all the techniques necessary to create high-quality stylized characters like those you see in the images and trailer