Creating Vegetation for Games | Tutorial
In this tutorial I will take you in-depth into the whole process of creating vegetation for games, where we will learn how to tackle a tree asset from start to finish.
We will learn the fundamentals and mindset behind creating vegetation assets for games and how to leverage existing industry tools to speed up your workflows, making them faster, optimized and highly "iteratable".
Not only will we learn the artistic values and fundamentals behind it, but also how to tackle it on a technical level by taking the most out of the tools, create LODs and billboards and setup the final asset in the engine.
Structure
- Intro & Considerations
- Research & Planning
- Blockout
- Highpoly
- Texturing
- Lowpoly
- Setup & Rendering
- ST9 Considerations
Software Used:
- Photoshop
- Blender
- SpeedTree
- Substance Designer
- Unreal Engine 4
Content
Roughly 4 hours of a narrated in-depth tutorial where we dive into the creation process behind a game-ready tree asset step-by-step.
In this tutorial we will start the journey by talking a little bit about the process of creating vegetation as a whole, how you can approach it and what are the pros and cons of integrating procedural tools like SpeedTree into the pipeline.
Then
Creating Vegetation for Games | Tutorial
Creating Vegetation for Games | Tutorial
In this tutorial I will take you in-depth into the whole process of creating vegetation for games, where we will learn how to tackle a tree asset from start to finish.
We will learn the fundamentals and mindset behind creating vegetation assets for games and how to leverage existing industry tools to speed up your workflows, making them faster, optimized and highly "iteratable".
Not only will we learn the artistic values and fundamentals behind it, but also how to tackle it on a technical level by taking the most out of the tools, create LODs and billboards and setup the final asset in the engine.
Structure
- Intro & Considerations
- Research & Planning
- Blockout
- Highpoly
- Texturing
- Lowpoly
- Setup & Rendering
- ST9 Considerations
Software Used:
- Photoshop
- Blender
- SpeedTree
- Substance Designer
- Unreal Engine 4
Content
Roughly 4 hours of a narrated in-depth tutorial where we dive into the creation process behind a game-ready tree asset step-by-step.
In this tutorial we will start the journey by talking a little bit about the process of creating vegetation as a whole, how you can approach it and what are the pros and cons of integrating procedural tools like SpeedTree into the pipeline.
Then