Enormous Real-World USA Heightmaps - 4k
| VIDEO SHOWCASE (the landscape auto-material and the foliage used in this video are NOT part of this pack.
All my REAL-WORLD heightmaps/terrains, including this one, are UNIQUE because:
- I use real-world data with the best possible resolution (most of the cases 1 meter horizontal precision and about 30 cm vertical precision). Resolutions higher than this are not possible because of the current technological limits.
- I am the only one who's real-world heightmaps PRESERVE the real-world SCALE
- My real-world heightmaps are not procedurally generated in some kind of software like World Machine or Gaea where a heightmap can be generated in minutes. Instead, I use pretty complex manual methods to transform the High Resolution Digital Elevation Models (DEM) into heightmaps which are in the end perfect copies of real terrains/landscapes. Because of this, creating a single real-world heightmaps can take up to 3 hours.
- My real-world heightmaps are the only heightmaps from UE Marketplace which simultaneously respect all the above statements.
The pack Enormous Real-World USA Heightmaps contains 100 real-world heightmaps from USA (from the states, Colorado, Utah, Wyoming). Every heightmap has a surface area of about 1600 square km and has a 4k resolution (4033 X 4033 - recommended by Epic).
I tried to
Enormous Real-World USA Heightmaps - 4k
Enormous Real-World USA Heightmaps - 4k
| VIDEO SHOWCASE (the landscape auto-material and the foliage used in this video are NOT part of this pack.
All my REAL-WORLD heightmaps/terrains, including this one, are UNIQUE because:
- I use real-world data with the best possible resolution (most of the cases 1 meter horizontal precision and about 30 cm vertical precision). Resolutions higher than this are not possible because of the current technological limits.
- I am the only one who's real-world heightmaps PRESERVE the real-world SCALE
- My real-world heightmaps are not procedurally generated in some kind of software like World Machine or Gaea where a heightmap can be generated in minutes. Instead, I use pretty complex manual methods to transform the High Resolution Digital Elevation Models (DEM) into heightmaps which are in the end perfect copies of real terrains/landscapes. Because of this, creating a single real-world heightmaps can take up to 3 hours.
- My real-world heightmaps are the only heightmaps from UE Marketplace which simultaneously respect all the above statements.
The pack Enormous Real-World USA Heightmaps contains 100 real-world heightmaps from USA (from the states, Colorado, Utah, Wyoming). Every heightmap has a surface area of about 1600 square km and has a 4k resolution (4033 X 4033 - recommended by Epic).
I tried to