Everything I learnt about Environment Art - Part 2- Materials & Shaders
Everything I learnt about Environment Art - Part 2- Materials & Shaders
This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle.
Chapter 3 - Tiling Materials - Breakdown below - Total run time: 5h 17 mins
- What is a tiling material - 5 mins
- How to create tiling materials - 22 mins
- How to approach tiling materials and variations - 4 mins
Practical examples
- Reference gathering - 13 mins
- Breaking down the reference - 13 mins
- Soil height, base colour and roughness in Substance Designer - 2h 36 mins
- Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material - 1h 16 mins
- Finishing the variation on the soil - 27 mins
Chapter 4 - Shaders - Breakdown below - Total run time: 4h
- What is a Shader - 4 mins
- How to create Shaders - 16 mins
- Shader examples in an environment - 13 mins
Practical examples
- Unreal Intro - 15 mins
- Material Functions and Master/Uber Shader - 50 mins
- Vertex Blend Shader - 40 mins
- Material Layering - 38 mins
- Landscape basics - 10 mins
- Decal & Foliage Shaders - 27 mins
- Adding Grun
Everything I learnt about Environment Art - Part 2- Materials & Shaders
This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle.
Chapter 3 - Tiling Materials - Breakdown below - Total run time: 5h 17 mins
- What is a tiling material - 5 mins
- How to create tiling materials - 22 mins
- How to approach tiling materials and variations - 4 mins
Practical examples
- Reference gathering - 13 mins
- Breaking down the reference - 13 mins
- Soil height, base colour and roughness in Substance Designer - 2h 36 mins
- Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material - 1h 16 mins
- Finishing the variation on the soil - 27 mins
Chapter 4 - Shaders - Breakdown below - Total run time: 4h
- What is a Shader - 4 mins
- How to create Shaders - 16 mins
- Shader examples in an environment - 13 mins
Practical examples
- Unreal Intro - 15 mins
- Material Functions and Master/Uber Shader - 50 mins
- Vertex Blend Shader - 40 mins
- Material Layering - 38 mins
- Landscape basics - 10 mins
- Decal & Foliage Shaders - 27 mins
- Adding Grun