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Fantasy Procedural Nature for UE5

Matei Ioan
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Product description

Fantasy Procedural Nature for UE5

This pack contains everything you need to quickly create in Unreal Engine 5 semi stylized fantasy nature environments. Because everything is procedurally generated, You will be able to design huge fantasy open-world maps in just a few clicks. The pack is also good for small maps and it comes with a large variety of trees and ground foliage.

The landscape auto-material is using textures with 3 level of details (near, far and middle) and because of this, the player will always see the perfect amount of details from every distance. This system also prevents texture repetition and gives a feeling of natural complexity. There are 2 landscape auto materials in this pack. They are pretty similar but one of them has better optimization so try them both and see which one is better for you project needs. The landscape auto-materials will adapt to any heightmap you have. (the heightmap can be created inside Unreal Engine with its landscape tools, or can be imported from any other heightmap generator software).

There are 2 example levels, both of them are 4k resolution, the first one has a surface area of 225 square km and the second has a surface area of 100 square km.

Everything in this pack is optimized for open-word projects. Everything is procedurally generated and it is designed for speed and performance.

Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions

Fantasy Procedural Nature for UE5

Product description

Fantasy Procedural Nature for UE5

This pack contains everything you need to quickly create in Unreal Engine 5 semi stylized fantasy nature environments. Because everything is procedurally generated, You will be able to design huge fantasy open-world maps in just a few clicks. The pack is also good for small maps and it comes with a large variety of trees and ground foliage.

The landscape auto-material is using textures with 3 level of details (near, far and middle) and because of this, the player will always see the perfect amount of details from every distance. This system also prevents texture repetition and gives a feeling of natural complexity. There are 2 landscape auto materials in this pack. They are pretty similar but one of them has better optimization so try them both and see which one is better for you project needs. The landscape auto-materials will adapt to any heightmap you have. (the heightmap can be created inside Unreal Engine with its landscape tools, or can be imported from any other heightmap generator software).

There are 2 example levels, both of them are 4k resolution, the first one has a surface area of 225 square km and the second has a surface area of 100 square km.

Everything in this pack is optimized for open-word projects. Everything is procedurally generated and it is designed for speed and performance.

Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions

Product Details
Software
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
Animated
Yes
Published
2025-02-26
Updated
2025-03-01