Female Character Creation - Film Pipeline
Have you been looking for a course that shows you how to make a realistic full body character, sculpt likeness, retopologize, unwrap, texture, and render all in one place? Then look no further. This course is for you. In this course, I will take you through the process of creating a beautiful female character and make it production-ready for films and animations.
Topics
- Sculpting a female character from head to toe
- Sculpting believable clothing
- Variety of retopology methods for movie characters
- Full body UDIM workflow
- Marvelous to Maya Retopology and UV creation
- Industry techniques for painting detailed textures
- Step-by-step creation of color map, spec map & sss map
- Realistic skin shader, metal & cloth materials
- Creating realistic hair in Xgen
- High quality lighting and rendering using Arnold
Before starting this course, you should have a basic understanding of Zbrush, Maya, and Photoshop. No knowledge of Wrap, Marvelous Designer and Mari is needed as I will teach you the basics of these programs.
In this comprehensive course, we will begin by working on our female face and body using Zbrush. I will go over the major forms that you need to know to be able to produce a realistic female character. We will create details such as skin pores and tiny wrinkles to bring life to our character. We will learn about different ways of
Female Character Creation - Film Pipeline
Female Character Creation - Film Pipeline
Have you been looking for a course that shows you how to make a realistic full body character, sculpt likeness, retopologize, unwrap, texture, and render all in one place? Then look no further. This course is for you. In this course, I will take you through the process of creating a beautiful female character and make it production-ready for films and animations.
Topics
- Sculpting a female character from head to toe
- Sculpting believable clothing
- Variety of retopology methods for movie characters
- Full body UDIM workflow
- Marvelous to Maya Retopology and UV creation
- Industry techniques for painting detailed textures
- Step-by-step creation of color map, spec map & sss map
- Realistic skin shader, metal & cloth materials
- Creating realistic hair in Xgen
- High quality lighting and rendering using Arnold
Before starting this course, you should have a basic understanding of Zbrush, Maya, and Photoshop. No knowledge of Wrap, Marvelous Designer and Mari is needed as I will teach you the basics of these programs.
In this comprehensive course, we will begin by working on our female face and body using Zbrush. I will go over the major forms that you need to know to be able to produce a realistic female character. We will create details such as skin pores and tiny wrinkles to bring life to our character. We will learn about different ways of