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Fire Baronto

Telergy Studio
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Product description

Fire Baronto

Clothed in fiery red scales, the Fire Baronto embodies destruction. Built for agility like its kin, its powerful legs and wicked horns dance through scorching landscapes. This living inferno breathes fire, commands existing flames, or warps heat itself to its will.

It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.

Geometry:

  • Vertices: 6989
  • Edges: 14083
  • Faces: 7104
  • Triangles: 13958

Textures:

  • 8K maps
  • Albedo
  • Ambient Occlusion
  • Roughness
  • Normal Map (OpenGL and DirectX)
  • Emissive
  • Occlusion map and Roughness map are packed in a single texture.

Rig:

  • Bones grouped and coloured
  • Separated in Collections
  • Rig UI script
  • IK FK Switch for legs and arms
  • Can mask parts of the body out

You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).

This model was designed to work on any major game engine.

Got any question or suggestion? Send us a message or leave a coment.

Fire Baronto

Product description

Fire Baronto

Clothed in fiery red scales, the Fire Baronto embodies destruction. Built for agility like its kin, its powerful legs and wicked horns dance through scorching landscapes. This living inferno breathes fire, commands existing flames, or warps heat itself to its will.

It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.

Geometry:

  • Vertices: 6989
  • Edges: 14083
  • Faces: 7104
  • Triangles: 13958

Textures:

  • 8K maps
  • Albedo
  • Ambient Occlusion
  • Roughness
  • Normal Map (OpenGL and DirectX)
  • Emissive
  • Occlusion map and Roughness map are packed in a single texture.

Rig:

  • Bones grouped and coloured
  • Separated in Collections
  • Rig UI script
  • IK FK Switch for legs and arms
  • Can mask parts of the body out

You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).

This model was designed to work on any major game engine.

Got any question or suggestion? Send us a message or leave a coment.

Product Details
Polycount
7104
Texture Resolution
8192 x 8192
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes