Furniture Creation with Trim Textures | Max Kutsenko
Dive into this in-depth tutorial by Ubisoft artist Max Kutsenko, and learn expert techniques for how to create versatile trim sheets to be applied towards a variety of assets. Follow along as Max demonstrates how to create intricate shapes using Designer's newest spline nodes, and takes you step-by-step through his process for creating a realistic antique dresser.
In this tutorial, you will learn how to analyze references, build the geometry, and setup trim layouts in Designer. Max shares his process for how to build a base wood material and a protective coating material, as well as how to use a blend mask to combine the two seamlessly. Then jump into Painter and learn how to add incredible details to door handles, and finally, render in Marmoset using the Parallax Occlusion technique to achieve extra depth.
About the Instructor
Max Kutsenko is a material artist from Estonia, who works at Ubisoft in Barcelona. An expert in Substance Designer, Substance Painter, and Houdini, his materials are featured on multiple CG content libraries such as textures.com and gametextures.com.
Contents
- 21 hours of training
- References
- 1440 Resolution
Chapters
- Reference
- Geometry
- SD Setup
- Spline Introduction
- Photoshop Fix
- Knight Shape
- Wolf Shape
- Snakeman Shape
- Trim Assembly
- Corner Piece
- Bottom Piece
- Top Piece
Furniture Creation with Trim Textures | Max Kutsenko
Furniture Creation with Trim Textures | Max Kutsenko
Dive into this in-depth tutorial by Ubisoft artist Max Kutsenko, and learn expert techniques for how to create versatile trim sheets to be applied towards a variety of assets. Follow along as Max demonstrates how to create intricate shapes using Designer's newest spline nodes, and takes you step-by-step through his process for creating a realistic antique dresser.
In this tutorial, you will learn how to analyze references, build the geometry, and setup trim layouts in Designer. Max shares his process for how to build a base wood material and a protective coating material, as well as how to use a blend mask to combine the two seamlessly. Then jump into Painter and learn how to add incredible details to door handles, and finally, render in Marmoset using the Parallax Occlusion technique to achieve extra depth.
About the Instructor
Max Kutsenko is a material artist from Estonia, who works at Ubisoft in Barcelona. An expert in Substance Designer, Substance Painter, and Houdini, his materials are featured on multiple CG content libraries such as textures.com and gametextures.com.
Contents
- 21 hours of training
- References
- 1440 Resolution
Chapters
- Reference
- Geometry
- SD Setup
- Spline Introduction
- Photoshop Fix
- Knight Shape
- Wolf Shape
- Snakeman Shape
- Trim Assembly
- Corner Piece
- Bottom Piece
- Top Piece