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GARAGE & WORKSHOP TOOLS - GAME READY PROPS AND MATERIALS

GIVV STUDIO
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Product description

GARAGE & WORKSHOP TOOLS - GAME READY PROPS AND MATERIALS

Enrich your library and ease your workflow, add a range of different Garage and Workshop props to your library with this pack. High-quality Props are essential to make your artwork look professional.

There are 70 Objects and 8 Materials in this Package.

All the Assets in this pack went through a High-Poly to Low-Poly Process.

Process of making:

  • Block out + Low Poly mesh + Uv unwrapping + Packing UV = Blender
  • High Poly details sculpt = Zbrush
  • High Poly to Low Poly Baking + Texturing = Substance Painter
  • Base Materials = Substance Designer
  • Render: Main Thumbnail = Uneal Engin5 / Other thumbnails = Marmoset Toolbag

Outputs:

  • Objects OutPuts Format:
  • Objects = .Obj or .FBX
  • Textures: .PNG
  • Resolution: 4K 16bit
  • Channels: Base Color - Normal - AO/Roughness/Metal (Packed) (R Channel: AO - G Channel: Roughness - B Channel: Metalic)
  • Base Materials OutPuts Format:
  • Resolution: 4K .Png 16bit
  • Channels: AO - Albedo - Roughness - Normal - Metalic - Height

for the sake of efficiency, we packed the UV of some similar objects in one texture set, for instance, all 6 "Trafic Cylinders" have been packed in one texture set, but they have different playgr

Staff Pick

GARAGE & WORKSHOP TOOLS - GAME READY PROPS AND MATERIALS

Product description

GARAGE & WORKSHOP TOOLS - GAME READY PROPS AND MATERIALS

Enrich your library and ease your workflow, add a range of different Garage and Workshop props to your library with this pack. High-quality Props are essential to make your artwork look professional.

There are 70 Objects and 8 Materials in this Package.

All the Assets in this pack went through a High-Poly to Low-Poly Process.

Process of making:

  • Block out + Low Poly mesh + Uv unwrapping + Packing UV = Blender
  • High Poly details sculpt = Zbrush
  • High Poly to Low Poly Baking + Texturing = Substance Painter
  • Base Materials = Substance Designer
  • Render: Main Thumbnail = Uneal Engin5 / Other thumbnails = Marmoset Toolbag

Outputs:

  • Objects OutPuts Format:
  • Objects = .Obj or .FBX
  • Textures: .PNG
  • Resolution: 4K 16bit
  • Channels: Base Color - Normal - AO/Roughness/Metal (Packed) (R Channel: AO - G Channel: Roughness - B Channel: Metalic)
  • Base Materials OutPuts Format:
  • Resolution: 4K .Png 16bit
  • Channels: AO - Albedo - Roughness - Normal - Metalic - Height

for the sake of efficiency, we packed the UV of some similar objects in one texture set, for instance, all 6 "Trafic Cylinders" have been packed in one texture set, but they have different playgr

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