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HDRI Lightbox Studio

TimotheeM
(1 ratings)
Product description
1 ratings

HDRI Lightbox Studio

Features :

  • 2K High Dynamic Range Image (32 bit) of my CG lightbox studio setup

    • Bonus :

      • Grey Chart 3D model and 4K Textures
      • 3D camera 

        • The HDRI texture is in .exr, available for both ACEScg and sRGB linear workflow.
          The Grey Chart model is available in .abc, .fbx and .obj
          The Grey Chart texture is in .tif, available for both ACEScg and sRGB workflow
          The 3D Camera is available in .abc and .fbx


          This HDRI is the result of a detailed LEGO Minifigure lookdev study spanned during few months. In which I created this HDRI matching real world lightbox setup.

          Other Ressources from this project, like the final 3D Model or Dust Tool, are available on my FlippedNormal Store.

          The full study is documented into 5 blog posts in which I go in details about the process, share tips and tricks as well as some thoughts along the way :

          Part 01 Modeling

HDRI Lightbox Studio

Product description
1 ratings

HDRI Lightbox Studio

Features :

  • 2K High Dynamic Range Image (32 bit) of my CG lightbox studio setup

    • Bonus :

      • Grey Chart 3D model and 4K Textures
      • 3D camera 

        • The HDRI texture is in .exr, available for both ACEScg and sRGB linear workflow.
          The Grey Chart model is available in .abc, .fbx and .obj
          The Grey Chart texture is in .tif, available for both ACEScg and sRGB workflow
          The 3D Camera is available in .abc and .fbx


          This HDRI is the result of a detailed LEGO Minifigure lookdev study spanned during few months. In which I created this HDRI matching real world lightbox setup.

          Other Ressources from this project, like the final 3D Model or Dust Tool, are available on my FlippedNormal Store.

          The full study is documented into 5 blog posts in which I go in details about the process, share tips and tricks as well as some thoughts along the way :

          Part 01 Modeling

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