Hero Vision for UE5
This pack contains post process materials and blueprints necessary to create in Unreal Engine 5, realistic effects for: night vision, thermal vision, x-ray vision (Ultra vision), VHS tape, underwater effects, heat haze effect, saturation, desaturation, poison (drunk). For every post process material, there is at least 1 blueprint which will help you integrate the effect into your project in a few clicks. There are also 13 demo levels in this pack.
All the material instances are very customizable and allows you to change almost everything, from colors to noise scale etc. Some effects come with 2 different materials and material instances for more diversity (for example Thermal Vision) or 2-3 different blueprints with different setups (for example the Night Vision effect has 3 different blueprints which have to be used depending of the light intensity of the scene. There is also a setup for pitch black environments...)
The easiest way to test all the effects is to drag and drop the corresponding blueprint into your level. Some of the effects will work instantly (like Poison Effect, Heat Haze, Underwater Effects) while others have to be activated. (toggled on/of). For example, after you inserted the X-Ray vision blueprint into your level, yo
Hero Vision for UE5
Hero Vision for UE5
This pack contains post process materials and blueprints necessary to create in Unreal Engine 5, realistic effects for: night vision, thermal vision, x-ray vision (Ultra vision), VHS tape, underwater effects, heat haze effect, saturation, desaturation, poison (drunk). For every post process material, there is at least 1 blueprint which will help you integrate the effect into your project in a few clicks. There are also 13 demo levels in this pack.
All the material instances are very customizable and allows you to change almost everything, from colors to noise scale etc. Some effects come with 2 different materials and material instances for more diversity (for example Thermal Vision) or 2-3 different blueprints with different setups (for example the Night Vision effect has 3 different blueprints which have to be used depending of the light intensity of the scene. There is also a setup for pitch black environments...)
The easiest way to test all the effects is to drag and drop the corresponding blueprint into your level. Some of the effects will work instantly (like Poison Effect, Heat Haze, Underwater Effects) while others have to be activated. (toggled on/of). For example, after you inserted the X-Ray vision blueprint into your level, yo