HYPER-REALISTIC 3D KID GIRL CHARACTER
In this detailed breakdown, I’ll guide you through the creation of a hyper-realistic 3D female head — focusing on lifelike skin texture, refined facial anatomy, and natural, voluminous hair.
Sculpting: The foundation begins in ZBrush, where I carefully sculpted the head with attention to realistic proportions, facial asymmetry, and subtle anatomical landmarks.
Texturing: Textures were crafted in Substance 3D Painter, using a combination of hand painting and high-resolution skin maps to achieve delicate color variation, pore detail, and subsurface scattering characteristics appropriate for light-toned skin.
Hair Grooming: The hairstyle was created using XGen in Maya, with individually controlled guides to shape soft, flowing strands that frame the face naturally and enhance the character's realism.
Rendering: Final renders were completed in Arnold for Maya, using a cinematic lighting setup and realistic skin shaders to bring out depth, mood, and subtle detail in every frame.
Whether you're learning hyper-realistic character creation or building your next standout portfolio piece, this is a must-watch breakdown.
Tools Used:
ZBrush (for sculpting)
Substance 3D Painter (for texturing)
Maya & XGen (for hair grooming)
Arnold (for final rendering)
HYPER-REALISTIC 3D KID GIRL CHARACTER
HYPER-REALISTIC 3D KID GIRL CHARACTER
In this detailed breakdown, I’ll guide you through the creation of a hyper-realistic 3D female head — focusing on lifelike skin texture, refined facial anatomy, and natural, voluminous hair.
Sculpting: The foundation begins in ZBrush, where I carefully sculpted the head with attention to realistic proportions, facial asymmetry, and subtle anatomical landmarks.
Texturing: Textures were crafted in Substance 3D Painter, using a combination of hand painting and high-resolution skin maps to achieve delicate color variation, pore detail, and subsurface scattering characteristics appropriate for light-toned skin.
Hair Grooming: The hairstyle was created using XGen in Maya, with individually controlled guides to shape soft, flowing strands that frame the face naturally and enhance the character's realism.
Rendering: Final renders were completed in Arnold for Maya, using a cinematic lighting setup and realistic skin shaders to bring out depth, mood, and subtle detail in every frame.
Whether you're learning hyper-realistic character creation or building your next standout portfolio piece, this is a must-watch breakdown.
Tools Used:
ZBrush (for sculpting)
Substance 3D Painter (for texturing)
Maya & XGen (for hair grooming)
Arnold (for final rendering)