Japanese Environment - In-Depth Tutorial Course
Japanese Game Environment – In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.
3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the biggest topics are as followed:
- Doing project planning and creating proper blockout scenes.
- Creating assets that make extensive use of Nanite.
- Creating an advanced shader that allows for highly optimized textures.
- Creating tileable materials using both Zbrush and Substance 3D Designer.
- Creating unique textures using Substance 3D Painter.
- Doing level art, lighting and post effects in unreal engine 5.
- Using advanced Displacement & Scattering techniques to add real displaced textures, moss & leaves.
- Creating high quality foliage assets.
- Various techniques on creating an optimized scene.
And so much more.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.
43+ HOURS!
Japanese Environment - In-Depth Tutorial Course
Japanese Environment - In-Depth Tutorial Course
Japanese Game Environment – In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.
3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the biggest topics are as followed:
- Doing project planning and creating proper blockout scenes.
- Creating assets that make extensive use of Nanite.
- Creating an advanced shader that allows for highly optimized textures.
- Creating tileable materials using both Zbrush and Substance 3D Designer.
- Creating unique textures using Substance 3D Painter.
- Doing level art, lighting and post effects in unreal engine 5.
- Using advanced Displacement & Scattering techniques to add real displaced textures, moss & leaves.
- Creating high quality foliage assets.
- Various techniques on creating an optimized scene.
And so much more.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.
43+ HOURS!