Landscape Procedural Desert - Sandstorm
VIDEO STRONG SANDSTORM , VIDEO QUICK START , VIDEO SANDSTORM CUSTOMIZATION , VIDEO OVERVIEW
This UE5 pack is designed to help you create in UE5 in a less than 10 minute a huge open world scene, procedurally textured and populated with desert specific foliage and rocks. All assets are very well optimized for huge worlds (the example map is a 64 square km rocky desert, 8k resolution). Just like my previous ecosystem packs, Landscape Procedural Desert - Sandstorm comes with a very powerful and highly customizable auto-material with 12 layers. The pack also includes procedural foliage spawners to quickly populate your world with foliage in a few clicks. It also contains desert specific effects (sandstorm effect and heat-haze effect).
All trees have billboards (every billboard is just 2 triangles) and the 3d foliage such as desert grass/plants are automatically spawned around the player by the auto-material. The auto-material will adapt to any landscape you have, it doesn't matter if you import a heightmap, you sculpt the landscape with alpha brushes or you use the classic
Landscape Procedural Desert - Sandstorm
Landscape Procedural Desert - Sandstorm
VIDEO STRONG SANDSTORM , VIDEO QUICK START , VIDEO SANDSTORM CUSTOMIZATION , VIDEO OVERVIEW
This UE5 pack is designed to help you create in UE5 in a less than 10 minute a huge open world scene, procedurally textured and populated with desert specific foliage and rocks. All assets are very well optimized for huge worlds (the example map is a 64 square km rocky desert, 8k resolution). Just like my previous ecosystem packs, Landscape Procedural Desert - Sandstorm comes with a very powerful and highly customizable auto-material with 12 layers. The pack also includes procedural foliage spawners to quickly populate your world with foliage in a few clicks. It also contains desert specific effects (sandstorm effect and heat-haze effect).
All trees have billboards (every billboard is just 2 triangles) and the 3d foliage such as desert grass/plants are automatically spawned around the player by the auto-material. The auto-material will adapt to any landscape you have, it doesn't matter if you import a heightmap, you sculpt the landscape with alpha brushes or you use the classic