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Landscape Procedural Ecosystem

Matei Ioan
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Product description

Landscape Procedural Ecosystem

Everything in this pack is automated. It will take you less than 5 minutes to create an advanced ecosystem specially designed for open world games. In fact, the demo level from this pack is a real-world landscape (the heightmap was created from Digital Elevation Model with 1 meter horizontal precision so it is a perfect copy of a real landscape from USA) with a surface of 64 square KM. 

Most of the textures are 4k but some of them were downgraded to 2k by changing the LOD Bias from 0 to 1 so the level can play without any texture streaming issues even on default texture streaming budget (1 GB). If you need to create cinematics or really high quality scenes than all you have to do is to change the LOD Bias to 0 inside texture properties panel and you will suddenly have 4k textures for most of the assets and landscape layers.

The automatic landscape material is designed in such a way that for all 11 layers, there are 2 level of details: one level which is very detailed, when the player is closer to the texture and another one which is less detailed, when the player is further away from the texture. This way, the player will always see the right amount of details, as it is natural.

For the last LOD, the trees have 2d Billboards with only 2 triangles, so basically you can add as many trees as you want without a significant loss of performance from the far away trees. However, You can use Nanite instead of LODs.

This pack is designed to help you

Landscape Procedural Ecosystem

Product description

Landscape Procedural Ecosystem

Everything in this pack is automated. It will take you less than 5 minutes to create an advanced ecosystem specially designed for open world games. In fact, the demo level from this pack is a real-world landscape (the heightmap was created from Digital Elevation Model with 1 meter horizontal precision so it is a perfect copy of a real landscape from USA) with a surface of 64 square KM. 

Most of the textures are 4k but some of them were downgraded to 2k by changing the LOD Bias from 0 to 1 so the level can play without any texture streaming issues even on default texture streaming budget (1 GB). If you need to create cinematics or really high quality scenes than all you have to do is to change the LOD Bias to 0 inside texture properties panel and you will suddenly have 4k textures for most of the assets and landscape layers.

The automatic landscape material is designed in such a way that for all 11 layers, there are 2 level of details: one level which is very detailed, when the player is closer to the texture and another one which is less detailed, when the player is further away from the texture. This way, the player will always see the right amount of details, as it is natural.

For the last LOD, the trees have 2d Billboards with only 2 triangles, so basically you can add as many trees as you want without a significant loss of performance from the far away trees. However, You can use Nanite instead of LODs.

This pack is designed to help you

Product Details
Software
Release Version
1
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
Animated
Yes
Published
2025-02-26
Updated
2025-03-01