Learn to Sculpt Creatures in Zbrush for Beginners
Do you want to learn creatures sculpting in Zbrush? Then I welcome you to the course.
About Me:
My name is Daniel da Costa and I have been a 3D character artist for about 12 years now. I have worked for tv commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor.
By the End Of This Course, You Will Be Able To:
- Sculpt realistic creatures using zbrush and you’ll get a great sense of the creature anatomy construction from start to finish.
- Sculpt creatures with better accuracy than before.
What You Will Learn:
- Sculpt realistic creature anatomy
- Work with ZSpheres
- Create detailed creature highpoly
- Make textures using polypaint
- Interpret concepts and turn it in realistic 3d models
Course Project Overview:
We will start with Zsphere to create a guideline, Then we will sculpt the elements of the body such as the arms, hands, claws, legs, feed, tail, head, teeth. Then we will refine the skin and use alphas to bring out the little details of the skin, after all we are gonna use the polypaint to bring a texture and give a realistic feeling to the creature and to finish it into the photoshop.
Who is This Course For?
Learn to Sculpt Creatures in Zbrush for Beginners
Learn to Sculpt Creatures in Zbrush for Beginners
Do you want to learn creatures sculpting in Zbrush? Then I welcome you to the course.
About Me:
My name is Daniel da Costa and I have been a 3D character artist for about 12 years now. I have worked for tv commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor.
By the End Of This Course, You Will Be Able To:
- Sculpt realistic creatures using zbrush and you’ll get a great sense of the creature anatomy construction from start to finish.
- Sculpt creatures with better accuracy than before.
What You Will Learn:
- Sculpt realistic creature anatomy
- Work with ZSpheres
- Create detailed creature highpoly
- Make textures using polypaint
- Interpret concepts and turn it in realistic 3d models
Course Project Overview:
We will start with Zsphere to create a guideline, Then we will sculpt the elements of the body such as the arms, hands, claws, legs, feed, tail, head, teeth. Then we will refine the skin and use alphas to bring out the little details of the skin, after all we are gonna use the polypaint to bring a texture and give a realistic feeling to the creature and to finish it into the photoshop.
Who is This Course For?