Mastering Houdini Muscles: A Studio Level VFX Workflow
Welcome to Mastering Houdini Muscles: A Studio Level VFX Workflow.
Simulating Muscles in Visual Effects has been a Long, Expensive, Frustrating Process.
THIS CHANGES NOW.
30 MINUTES OF FREE LESSONS - https://youtube.com/playlist?list=PLxnZzcW-q3vLwjyADpILUC3wBITs7Ibru&si=auTZidkSC7omRbCc
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- Course Breakdown -
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I. Course Introduction (FREE): 30 minutes
II. Intro to Simple Muscles in Houdini: 3 Hours 40 Minutes
III. Reconform Muscles Easily To Characters: 3 Hours 31 Minutes
IV. Intro To Complex Muscles in Houdini: 1 Hour
V. Automatic Preroll Generation for CFX: 8 Hours
VI. Studio Level Pipeline and Simulation: 15 Hours 30 Minutes
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In this Training Series, You'll learn the secrets behind Advanced Visual Effects Muscle Simulation. While other training series make the mistake of teaching a slow, high resolution asset, we're going to make most of our time using simpler mesh for faster iteration.
We'll learn how to reconform muscles efficiently to any character and how to procedurally solve intersections so a Human Artist doesnt have to manually touch things up. We're going to cover s
Mastering Houdini Muscles: A Studio Level VFX Workflow
Mastering Houdini Muscles: A Studio Level VFX Workflow
Welcome to Mastering Houdini Muscles: A Studio Level VFX Workflow.
Simulating Muscles in Visual Effects has been a Long, Expensive, Frustrating Process.
THIS CHANGES NOW.
30 MINUTES OF FREE LESSONS - https://youtube.com/playlist?list=PLxnZzcW-q3vLwjyADpILUC3wBITs7Ibru&si=auTZidkSC7omRbCc
-----------------------------
- Course Breakdown -
-----------------------------
I. Course Introduction (FREE): 30 minutes
II. Intro to Simple Muscles in Houdini: 3 Hours 40 Minutes
III. Reconform Muscles Easily To Characters: 3 Hours 31 Minutes
IV. Intro To Complex Muscles in Houdini: 1 Hour
V. Automatic Preroll Generation for CFX: 8 Hours
VI. Studio Level Pipeline and Simulation: 15 Hours 30 Minutes
-----------------------------
In this Training Series, You'll learn the secrets behind Advanced Visual Effects Muscle Simulation. While other training series make the mistake of teaching a slow, high resolution asset, we're going to make most of our time using simpler mesh for faster iteration.
We'll learn how to reconform muscles efficiently to any character and how to procedurally solve intersections so a Human Artist doesnt have to manually touch things up. We're going to cover s