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MECH Tutorial - Complete Edition - 3Ds Max & Substance Painter & Marmoset
Watch the Chapter Trailer
Check out the article about this tutorialABOUT THIS TUTORIAL
Create a battle mech!Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive 15 hour+ long hard surface course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding.3Ds Max - Modeling
The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.Substance Painter - Texturing
In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO infoStaff Pick
MECH Tutorial - Complete Edition - 3Ds Max & Substance Painter & Marmoset
50% off
Personal License
For use on personal projects
$29.00
Files (18)
modeling_mech_9.mp4
mp4
1.01 GB
modeling_mech_4.mp4
mp4
1.05 GB
modeling_mech_8.mp4
mp4
1.06 GB
modeling_mech_2.mp4
mp4
1.09 GB
modeling_mech_5.mp4
mp4
1.14 GB
modeling_mech_6.mp4
mp4
1.18 GB
modeling_mech_12.mp4
mp4
231 MB
modeling_mech_3.mp4
mp4
715 MB
texturing_mech_1.mp4
mp4
789 MB
modeling_mech_11.mp4
mp4
1.23 GB
modeling_mech_7.mp4
mp4
1.42 GB
rendering_mech_steam.mp4
mp4
1.41 GB
modeling_mech_10.mp4
mp4
1.44 GB
modeling_mech_1.mp4
mp4
990 MB
texturing_mech_2.mp4
mp4
873 MB
rendering_mech_1.mp4
mp4
830 MB
texturing_mech_3.mp4
mp4
1.12 GB
Essential_Files.zip
zip
69.4 MB
Total size: 17.7 GB
50% off
Commercial License
For use on commercial projects
$390.00
Files (18)
modeling_mech_9.mp4
mp4
1.01 GB
modeling_mech_4.mp4
mp4
1.05 GB
modeling_mech_8.mp4
mp4
1.06 GB
modeling_mech_2.mp4
mp4
1.09 GB
modeling_mech_5.mp4
mp4
1.14 GB
modeling_mech_6.mp4
mp4
1.18 GB
modeling_mech_12.mp4
mp4
231 MB
modeling_mech_3.mp4
mp4
715 MB
texturing_mech_1.mp4
mp4
789 MB
modeling_mech_11.mp4
mp4
1.23 GB
modeling_mech_7.mp4
mp4
1.42 GB
rendering_mech_steam.mp4
mp4
1.41 GB
modeling_mech_10.mp4
mp4
1.44 GB
modeling_mech_1.mp4
mp4
990 MB
texturing_mech_2.mp4
mp4
873 MB
rendering_mech_1.mp4
mp4
830 MB
texturing_mech_3.mp4
mp4
1.12 GB
Essential_Files.zip
zip
69.4 MB
Total size: 17.7 GB
MECH Tutorial - Complete Edition - 3Ds Max & Substance Painter & Marmoset
Watch the Chapter Trailer
Check out the article about this tutorialABOUT THIS TUTORIAL
Create a battle mech!Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive 15 hour+ long hard surface course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding.3Ds Max - Modeling
The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.Substance Painter - Texturing
In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO infoTutorial Details
Skill Level
Duration
15 hours
Published
2022-12-06
Updated
2024-12-02