Military VHF Radio / Full Tutorial + 3D File
This product contains full modeling and texturing tutorial and 3D model of Barrett military VHF radio in FBX and OBJ.
- +9 hrs Full Tutorial (Modeling, Unwrapping and Texturing)
- Game Ready Base Mesh
- Clean Quad Topology
- Unwrapped in 4 UDIMs
- 4K Textures in PNG (16 bit)
- Softwares used in this pack:Blender / Rizom UV / 3Ds Max / Substance Painter / Marmoset Toolbag
- Addons Used in Blender: Hardops , Cablerator
- No narrated realtime tutorial
Tutorial pack contains:
- +5 hrs Modeling Tutorial in 9 Parts (Blender)
- +1hrs Unwrapping Tutorial in 1 Part (Rizom UV)
- +2 hrs Texturing Tutorial in 3 Parts (Substance Painter)
+5 hours of the modeling process in Blender. For this product I find blue prints and catalogues from Barrett Company website to use as refrences.
+1 hour of unwrapping in Rizom UV and Texturing in the Substance Painter. For getting the best quality we use udims workflow for the Unwrapping phase and in the rizom we can create udims tiles very efficiently. After that texturing in the Substance Painter is the next move.
Mesh Propeties:
- vertices: 88.347
- <
Military VHF Radio / Full Tutorial + 3D File
Military VHF Radio / Full Tutorial + 3D File
This product contains full modeling and texturing tutorial and 3D model of Barrett military VHF radio in FBX and OBJ.
- +9 hrs Full Tutorial (Modeling, Unwrapping and Texturing)
- Game Ready Base Mesh
- Clean Quad Topology
- Unwrapped in 4 UDIMs
- 4K Textures in PNG (16 bit)
- Softwares used in this pack:Blender / Rizom UV / 3Ds Max / Substance Painter / Marmoset Toolbag
- Addons Used in Blender: Hardops , Cablerator
- No narrated realtime tutorial
Tutorial pack contains:
- +5 hrs Modeling Tutorial in 9 Parts (Blender)
- +1hrs Unwrapping Tutorial in 1 Part (Rizom UV)
- +2 hrs Texturing Tutorial in 3 Parts (Substance Painter)
+5 hours of the modeling process in Blender. For this product I find blue prints and catalogues from Barrett Company website to use as refrences.
+1 hour of unwrapping in Rizom UV and Texturing in the Substance Painter. For getting the best quality we use udims workflow for the Unwrapping phase and in the rizom we can create udims tiles very efficiently. After that texturing in the Substance Painter is the next move.
Mesh Propeties:
- vertices: 88.347
- <