Modular Gothic Temple Game Environment (Medieval/Winter/Snow)
Modular Gothic Temple Game Environment (Medieval/Winter/Snow)
80lv post: https://80.lv/articles/gothic-temple-environment-breakdown
Here is a video of the environment:
And here you can see some of the shaders working:
Brick Wall shader:
Columns shader:
Tree shader:
Let me know if you have a question: fernandes.angelj@gmail.com
It would be awesome if you can leave a Review after making your purchase. Thank you so much!
Technical Details
Collision: Yes.
Lightmaps: Yes.
LODs: Yes. Depends on the asset from 1 to 3.
Number of Meshes: 133
Number of Materials: 28
Number of Material Instances: 115
Number of Textures: 173 (PBR workflow: BC, N, R, AO, C, NRAO, RHA) (4K, 2K, 1K, 512x512)
Number of Blueprints: 1 (lightshaft)
Number of Particles: 3 (fire, snow fall, smoke)
Number of Maps: 2 (GothicTemple and OverviewMap)
* Please read the file "READ_FIRST.txt" inside "\\Content\GothicTemple" after you download the package.
Modular Gothic Temple Game Environment (Medieval/Winter/Snow)
Modular Gothic Temple Game Environment (Medieval/Winter/Snow)
Modular Gothic Temple Game Environment (Medieval/Winter/Snow)
80lv post: https://80.lv/articles/gothic-temple-environment-breakdown
Here is a video of the environment:
And here you can see some of the shaders working:
Brick Wall shader:
Columns shader:
Tree shader:
Let me know if you have a question: fernandes.angelj@gmail.com
It would be awesome if you can leave a Review after making your purchase. Thank you so much!
Technical Details
Collision: Yes.
Lightmaps: Yes.
LODs: Yes. Depends on the asset from 1 to 3.
Number of Meshes: 133
Number of Materials: 28
Number of Material Instances: 115
Number of Textures: 173 (PBR workflow: BC, N, R, AO, C, NRAO, RHA) (4K, 2K, 1K, 512x512)
Number of Blueprints: 1 (lightshaft)
Number of Particles: 3 (fire, snow fall, smoke)
Number of Maps: 2 (GothicTemple and OverviewMap)
* Please read the file "READ_FIRST.txt" inside "\\Content\GothicTemple" after you download the package.