Nokia N90 / Full Tutorial Process + 3D Model
"Do you want to create a professional 3D model of a Nokia N90? This course will teach you all the steps of modeling, texturing, and rendering!"
Warning : Read and check all types of licenses carefully before purchasing
📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Nokia N90 from scratch.
- +8 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
- MidPoly Mesh
- Clean Quad Topology
- 4K Textures
- Unwrapped in UDIMs workflow
- Game Ready
Tutorial Contents:
- Modeling : +6 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
- Unwraping :Unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udims technique for this Lifeboat object.
Nokia N90 / Full Tutorial Process + 3D Model
Nokia N90 / Full Tutorial Process + 3D Model
"Do you want to create a professional 3D model of a Nokia N90? This course will teach you all the steps of modeling, texturing, and rendering!"
Warning : Read and check all types of licenses carefully before purchasing
📌📌NOTE: the videos are not narrated, its a screen recording with shortcuts display📌📌
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing Nokia N90 from scratch.
- +8 hrs Full Tutorial (Modeling, Unwrapping, Texturing, Rendering)
- MidPoly Mesh
- Clean Quad Topology
- 4K Textures
- Unwrapped in UDIMs workflow
- Game Ready
Tutorial Contents:
- Modeling : +6 hours of the process of modeling in 3dsmax software. Everything is clear, and you can follow up easily on the modeling process.
- Unwraping :Unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udims technique for this Lifeboat object.