Post-Apocalyptic Procedural Nature
Are you planning to create a post-apocalyptic game? Or maybe a horror or fantastic game/scene. If the answer is yes, this asset pack is a very good start. Everything is procedurally generated/automated, from grass to creepy trees and rocks. As usual in my packs, everything is very well optimized and designed for huge open-world games/projects. The pack contains 3 example levels, one is an overview map, so you can see all the assets and the other 2 are demo levels, to see what you can achieve with the assets.
One of the demo levels has a surface area of 225 square km and a 4k resolution and as you can see in the video, it runs at pretty high frame rates (around 55-60 fps) on a medium GPU with Lumen enabled and virtual shadow maps enabled. All static meshes are nanite (grass, trees, rocks) and all materials are highly customizable. The pack also comes with a powerful and smart landscape auto-material with 8 layers to help you design high quality landscapes. Since everything is procedurally generated, you will be able to achieve similar results as the demo levels in a matter of minutes. Everything is created for speed, performance and AAA quality. All the auto-material landscape layers have 4k resolution textures.
The auto-material from this pack will adapt to any landscape you have, it doesn't matter if you import a heightmap, you scul
Post-Apocalyptic Procedural Nature
Post-Apocalyptic Procedural Nature
Are you planning to create a post-apocalyptic game? Or maybe a horror or fantastic game/scene. If the answer is yes, this asset pack is a very good start. Everything is procedurally generated/automated, from grass to creepy trees and rocks. As usual in my packs, everything is very well optimized and designed for huge open-world games/projects. The pack contains 3 example levels, one is an overview map, so you can see all the assets and the other 2 are demo levels, to see what you can achieve with the assets.
One of the demo levels has a surface area of 225 square km and a 4k resolution and as you can see in the video, it runs at pretty high frame rates (around 55-60 fps) on a medium GPU with Lumen enabled and virtual shadow maps enabled. All static meshes are nanite (grass, trees, rocks) and all materials are highly customizable. The pack also comes with a powerful and smart landscape auto-material with 8 layers to help you design high quality landscapes. Since everything is procedurally generated, you will be able to achieve similar results as the demo levels in a matter of minutes. Everything is created for speed, performance and AAA quality. All the auto-material landscape layers have 4k resolution textures.
The auto-material from this pack will adapt to any landscape you have, it doesn't matter if you import a heightmap, you scul