Procedural Grasslands Ecosystem
VIDEO_OVERVIEW, VIDEO_QUICK_START
This UE5 pack is designed to help you create in a less than 5 minutes a huge open-world scene, procedurally textured and populated with grasslands specific foliage and rocks. All assets are very well optimized for huge worlds (the example map is a 16 square km landscape, 4k resolution). Procedural Grasslands Ecosystem comes with a very powerful and highly customizable auto-material with 8 layers. The pack also includes procedural foliage spawner to quickly populate your world with rocks in a few clicks. The 3d grass is automatically spawned around the player by the auto-material. The auto-material will adapt to any landscape you have, it doesn't matter if you import a heightmap, you sculpt the landscape with alpha brushes or you use the classic sculpting tool from Unreal Engine 5.
Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only
Procedural Grasslands Ecosystem
Procedural Grasslands Ecosystem
VIDEO_OVERVIEW, VIDEO_QUICK_START
This UE5 pack is designed to help you create in a less than 5 minutes a huge open-world scene, procedurally textured and populated with grasslands specific foliage and rocks. All assets are very well optimized for huge worlds (the example map is a 16 square km landscape, 4k resolution). Procedural Grasslands Ecosystem comes with a very powerful and highly customizable auto-material with 8 layers. The pack also includes procedural foliage spawner to quickly populate your world with rocks in a few clicks. The 3d grass is automatically spawned around the player by the auto-material. The auto-material will adapt to any landscape you have, it doesn't matter if you import a heightmap, you sculpt the landscape with alpha brushes or you use the classic sculpting tool from Unreal Engine 5.
Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only