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Realistic Santa Arms | Cinematic Edition

Staff Pick
Product description

Realistic Santa Arms | Cinematic Edition

Cinematic Edition | Optimized for Blender 4+ Cycles

Fully rigged realistic arms built for cinematic production, stills, and detailed animation in Blender’s Cycles.
Powered by the OMNIA 2 Rig System and the OMNIA Pro Add-on, this edition provides advanced control, high-end realism, and seamless retargeting compatibility with major animation platforms.

Realistic male arms dressed in a traditional Santa Claus outfit, featuring soft red fabric with subtle wrinkles and white fur cuffs. Natural skin tone on the hands with short clean nails and mild surface detailing for a believable festive look.

High-Resolution Sculpted Topology

  • Multiresolution modifier with 3 levels of sculpt detail
  • Clean quad-based mesh, no n-gons
  • Well-organized UVs for precise bake and texture management
  • 9 030 Vertices / 17 762 Triangles (Base Mesh)
  • 528 360 Vertices / 1 055 120 Triangles (Multires Mesh)

High-Resolution Textures

  • Fine details baked into 8 K displacement and normal maps
  • PBR textures in 4 K:
Antonio Solano

Antonio Solano

(1 ratings)
Product description

Realistic Santa Arms | Cinematic Edition

Cinematic Edition | Optimized for Blender 4+ Cycles

Fully rigged realistic arms built for cinematic production, stills, and detailed animation in Blender’s Cycles.
Powered by the OMNIA 2 Rig System and the OMNIA Pro Add-on, this edition provides advanced control, high-end realism, and seamless retargeting compatibility with major animation platforms.

Realistic male arms dressed in a traditional Santa Claus outfit, featuring soft red fabric with subtle wrinkles and white fur cuffs. Natural skin tone on the hands with short clean nails and mild surface detailing for a believable festive look.

High-Resolution Sculpted Topology

  • Multiresolution modifier with 3 levels of sculpt detail
  • Clean quad-based mesh, no n-gons
  • Well-organized UVs for precise bake and texture management
  • 9 030 Vertices / 17 762 Triangles (Base Mesh)
  • 528 360 Vertices / 1 055 120 Triangles (Multires Mesh)

High-Resolution Textures

  • Fine details baked into 8 K displacement and normal maps
  • PBR textures in 4 K:
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Product Details
Release Version
2.2
Polycount
17762
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
Published
6 days ago
Updated
1 day ago
Software