Realistic Santa Arms | Cinematic Edition
Realistic Santa Arms | Cinematic Edition
Cinematic Edition | Optimized for Blender 4+ Cycles
Fully rigged realistic arms built for cinematic production, stills, and detailed animation in Blender’s Cycles.
Powered by the OMNIA 2 Rig System and the OMNIA Pro Add-on, this edition provides advanced control, high-end realism, and seamless retargeting compatibility with major animation platforms.
Realistic male arms dressed in a traditional Santa Claus outfit, featuring soft red fabric with subtle wrinkles and white fur cuffs. Natural skin tone on the hands with short clean nails and mild surface detailing for a believable festive look.
High-Resolution Sculpted Topology
- Multiresolution modifier with 3 levels of sculpt detail
- Clean quad-based mesh, no n-gons
- Well-organized UVs for precise bake and texture management
- 9 030 Vertices / 17 762 Triangles (Base Mesh)
- 528 360 Vertices / 1 055 120 Triangles (Multires Mesh)
High-Resolution Textures
- Fine details baked into 8 K displacement and normal maps
- PBR textures in 4 K:
Realistic Santa Arms | Cinematic Edition
Cinematic Edition | Optimized for Blender 4+ Cycles
Fully rigged realistic arms built for cinematic production, stills, and detailed animation in Blender’s Cycles.
Powered by the OMNIA 2 Rig System and the OMNIA Pro Add-on, this edition provides advanced control, high-end realism, and seamless retargeting compatibility with major animation platforms.
Realistic male arms dressed in a traditional Santa Claus outfit, featuring soft red fabric with subtle wrinkles and white fur cuffs. Natural skin tone on the hands with short clean nails and mild surface detailing for a believable festive look.
High-Resolution Sculpted Topology
- Multiresolution modifier with 3 levels of sculpt detail
- Clean quad-based mesh, no n-gons
- Well-organized UVs for precise bake and texture management
- 9 030 Vertices / 17 762 Triangles (Base Mesh)
- 528 360 Vertices / 1 055 120 Triangles (Multires Mesh)
High-Resolution Textures
- Fine details baked into 8 K displacement and normal maps
- PBR textures in 4 K: