Realistic- Water Bottle Pouch Full Creation Process Video Tutorial ( +9 Hours ) + Project Files Vol.01
Realistic- Water Bottle Pouch Full Creation Process Video Tutorial ( +9 Hours ) + Project Files Vol.01
In this tutorial, I will model the Water Bottle Pouch in Clo3d or Marvelous designer software. Then I retopology the model with the help of 3ds Max and Zbrush software. After retopology, I add details to the model with the help of Zbrush software. Then I UV the Low Poly model in the RizomUV software. Finally, I bake in Substance 3d Painter software and add it to the texture model. I have also taught you how to use the new Substance Painter tool, the Path tool. Good luck guys ( Please Smile)
Note: all videos are no voice-over ,But be sure you will understand them
info about this Product :
- +9 Hours Tutorial ( 552 Min )
- Modeling ( Clo3d/marvelous designer + 3ds Max + Zbrush )
- Unwrapping( Rizom UV )
- Detail ( Zbrush )
- Retopology ( 3ds Max , Zbrush )
- baking ( Substance 3d Painter )
- Texturing ( Substance 3d Painter )
- Project File ( Clo3d File + Obj+ FBX )
- Clean Quad Topology
- Unwrapping in UDIM workflow
Realistic- Water Bottle Pouch Full Creation Process Video Tutorial ( +9 Hours ) + Project Files Vol.01
Realistic- Water Bottle Pouch Full Creation Process Video Tutorial ( +9 Hours ) + Project Files Vol.01
Realistic- Water Bottle Pouch Full Creation Process Video Tutorial ( +9 Hours ) + Project Files Vol.01
In this tutorial, I will model the Water Bottle Pouch in Clo3d or Marvelous designer software. Then I retopology the model with the help of 3ds Max and Zbrush software. After retopology, I add details to the model with the help of Zbrush software. Then I UV the Low Poly model in the RizomUV software. Finally, I bake in Substance 3d Painter software and add it to the texture model. I have also taught you how to use the new Substance Painter tool, the Path tool. Good luck guys ( Please Smile)
Note: all videos are no voice-over ,But be sure you will understand them
info about this Product :
- +9 Hours Tutorial ( 552 Min )
- Modeling ( Clo3d/marvelous designer + 3ds Max + Zbrush )
- Unwrapping( Rizom UV )
- Detail ( Zbrush )
- Retopology ( 3ds Max , Zbrush )
- baking ( Substance 3d Painter )
- Texturing ( Substance 3d Painter )
- Project File ( Clo3d File + Obj+ FBX )
- Clean Quad Topology
- Unwrapping in UDIM workflow