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Rino's Diner Environment

Leartes Studios
(4 ratings)
Product description

Rino's Diner Environment

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by awesome artist - Ryan Ho

Lighting created by awesome lighting artists - Dmitry Masaltsev and Mikhail Beresten

Includes Showcased Preassembled Scene

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Technical Details

Features:

  • 147 Meshes
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Cinematic post process and lookup table
  • Optimized for games

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on the complexity of asset

Vertex Count: Displayed in Documentation

Number of Meshes: 147

Number of Materials and Material Instances: 91

Rino's Diner Environment

Product description

Rino's Diner Environment

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by awesome artist - Ryan Ho

Lighting created by awesome lighting artists - Dmitry Masaltsev and Mikhail Beresten

Includes Showcased Preassembled Scene

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Technical Details

Features:

  • 147 Meshes
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Cinematic post process and lookup table
  • Optimized for games

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on the complexity of asset

Vertex Count: Displayed in Documentation

Number of Meshes: 147

Number of Materials and Material Instances: 91

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