Smart Material - Grate 03
Smart Material - Grate_03
It contains the following parameters under the "Grate_03" layer:
PATTERN:
Tiling [ Horizontal and Vertical]
Rotation
Plate Thickness
NORMAL:
Intensity
Format [DirectX or OpenGL]
HEIGHT:
Range
Position
AMBIENT OCCLUSION:
Height Depth
Position
Quality
To use this smart material go to SHADER SETTINGS and choose "pbr-metal-rough-with-alpha-blending"
Then go to TEXTURE SET SETTINGS and add a "Opacity Channel"
What you get:
Smart Material (.spsm)
Substance Archive (.sbsar) - Only grate_03 pattern.
Substance Painter 6.2.2 was used to create this smart material.
Smart Material - Grate 03
Smart Material - Grate 03
Smart Material - Grate_03
It contains the following parameters under the "Grate_03" layer:
PATTERN:
Tiling [ Horizontal and Vertical]
Rotation
Plate Thickness
NORMAL:
Intensity
Format [DirectX or OpenGL]
HEIGHT:
Range
Position
AMBIENT OCCLUSION:
Height Depth
Position
Quality
To use this smart material go to SHADER SETTINGS and choose "pbr-metal-rough-with-alpha-blending"
Then go to TEXTURE SET SETTINGS and add a "Opacity Channel"
What you get:
Smart Material (.spsm)
Substance Archive (.sbsar) - Only grate_03 pattern.
Substance Painter 6.2.2 was used to create this smart material.