Stylized Hair Strands for ZBrush and Blender
Creating stylized hair, defining its shape, and making it look natural can be tricky and time-consuming. With minimal effort, position individual strands as desired – make hair loose and flowing, tightly braided, or bouncy and curly to suit your characters’ styles.
Doesn’t matter if you are working in ZBrush or Blender, the HairSalon utility pack will help you with the task.
ZBrush Version
The IMM curve brush for ZBrush contains 90 hair flakes, 64 braids, 89 curls, 24 twisted hair and 9 rastas. All brushes set with a different Curve Falloff and creased edges ready to be subdivided – to achieve more natural clump shapes and suit each hair type.
Some shapes have multiple meshes; these meshes can be separated from the original flake, using the Move Topological brush when the curve stroke is applied.
Additionally, all meshes have unwrapped UVs to avoid the unexciting process of making them once you have all the hair flakes already in place. Have in mind that if you want to keep the brush UVs, you have to use the brush on a mesh that already has UVs.
Blender Version
The Hair Salon Toolkit for Blender contains the same shapes as the ZBrush version except for the rastas that unfortunately can’t be included.
The hair strands are made by multiple bezier curves – one curve defines the profile, another the direction of the strand and in some complex hair types, there is a third one that helps to defi
Stylized Hair Strands for ZBrush and Blender
Stylized Hair Strands for ZBrush and Blender
Creating stylized hair, defining its shape, and making it look natural can be tricky and time-consuming. With minimal effort, position individual strands as desired – make hair loose and flowing, tightly braided, or bouncy and curly to suit your characters’ styles.
Doesn’t matter if you are working in ZBrush or Blender, the HairSalon utility pack will help you with the task.
ZBrush Version
The IMM curve brush for ZBrush contains 90 hair flakes, 64 braids, 89 curls, 24 twisted hair and 9 rastas. All brushes set with a different Curve Falloff and creased edges ready to be subdivided – to achieve more natural clump shapes and suit each hair type.
Some shapes have multiple meshes; these meshes can be separated from the original flake, using the Move Topological brush when the curve stroke is applied.
Additionally, all meshes have unwrapped UVs to avoid the unexciting process of making them once you have all the hair flakes already in place. Have in mind that if you want to keep the brush UVs, you have to use the brush on a mesh that already has UVs.
Blender Version
The Hair Salon Toolkit for Blender contains the same shapes as the ZBrush version except for the rastas that unfortunately can’t be included.
The hair strands are made by multiple bezier curves – one curve defines the profile, another the direction of the strand and in some complex hair types, there is a third one that helps to defi