Stylized Procedural Ecosystem
This pack is designed to help you procedurally create in Unreal Engine 5 a complete outdoor stylized natural environment. It contains everything that you need to create cartoonish breathtaking landscapes with vegetation, rocks, animated sky, water, heightmaps, landscape auto-material, PCG graphs. With this pack, you can create very large stylized natural environments just like the ones in this video, in minutes.
Because of virtual textures, everything blends perfectly with the landscape (grass, trees, rocks etc ). It can be used to create any type of stylized outdoor environment including islands, landscapes with rivers or lakes.
Everything is highly customizable. You can tweak probably more than 100 parameters in side the materials instances to personalize and change almost everything from colors of the landscape, water, vegetation to macro variation textures.
The landscape auto-material is designed to automatically adapt to any heightmaps / landscape you have. You can adjust the height where the snow starts or the height where the beach ends.
The pack come with 3 example levels, 2 of then have a surface area of 64 square km and the third has a surface area of 256 square km. As you can see they are perfect for open-world projects but they can also be used very well for much smaller maps.
In order to use this pack, please enable the free plugin: Procedural Content Generation Framework (PCG) in Unreal Engine 5. Also, please enable in
Stylized Procedural Ecosystem
Stylized Procedural Ecosystem
This pack is designed to help you procedurally create in Unreal Engine 5 a complete outdoor stylized natural environment. It contains everything that you need to create cartoonish breathtaking landscapes with vegetation, rocks, animated sky, water, heightmaps, landscape auto-material, PCG graphs. With this pack, you can create very large stylized natural environments just like the ones in this video, in minutes.
Because of virtual textures, everything blends perfectly with the landscape (grass, trees, rocks etc ). It can be used to create any type of stylized outdoor environment including islands, landscapes with rivers or lakes.
Everything is highly customizable. You can tweak probably more than 100 parameters in side the materials instances to personalize and change almost everything from colors of the landscape, water, vegetation to macro variation textures.
The landscape auto-material is designed to automatically adapt to any heightmaps / landscape you have. You can adjust the height where the snow starts or the height where the beach ends.
The pack come with 3 example levels, 2 of then have a surface area of 64 square km and the third has a surface area of 256 square km. As you can see they are perfect for open-world projects but they can also be used very well for much smaller maps.
In order to use this pack, please enable the free plugin: Procedural Content Generation Framework (PCG) in Unreal Engine 5. Also, please enable in