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Stylized Vehicle Tutorial – Complete Gaming Pipeline - No Audio

3D MOJITO
(9 ratings)
Product description

Stylized Vehicle Tutorial – Complete Gaming Pipeline - No Audio

This tutorial is not narrated. It contains music only.

Hello guys, do you want to start your career as a gaming artist in the video game industry?

This tutorial gives you complete. knowledge to make a concept and turn into a 3d game asset with a proper gaming pipeline.
AT first, it covers all aspects like an initial sketch to fine line art and color, texture & finally details that with lighting.

Concept taken from here

ZBRUSH

In this tutorial, we will be going through the process of creating a stylized Vehicle from the Concept to final hi-poly. In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily. I will show you the beginning of this tutorial on how to attempt a detailed sculpt. First i create the block mesh from maya then move into zbrush for Sculpt. Mostly topics and tools covered by sculpting techniques that will enhance you sculpt to a greater level.

MAYA

After complete Sculpting, we decimate Some of the parts of the asset and move into Maya. We create Low poly modeling in Maya. After the Low – Poly modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible. When we are done our layout we will bake our asset. This whole process low poly to

Stylized Vehicle Tutorial – Complete Gaming Pipeline - No Audio

Product description

Stylized Vehicle Tutorial – Complete Gaming Pipeline - No Audio

This tutorial is not narrated. It contains music only.

Hello guys, do you want to start your career as a gaming artist in the video game industry?

This tutorial gives you complete. knowledge to make a concept and turn into a 3d game asset with a proper gaming pipeline.
AT first, it covers all aspects like an initial sketch to fine line art and color, texture & finally details that with lighting.

Concept taken from here

ZBRUSH

In this tutorial, we will be going through the process of creating a stylized Vehicle from the Concept to final hi-poly. In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily. I will show you the beginning of this tutorial on how to attempt a detailed sculpt. First i create the block mesh from maya then move into zbrush for Sculpt. Mostly topics and tools covered by sculpting techniques that will enhance you sculpt to a greater level.

MAYA

After complete Sculpting, we decimate Some of the parts of the asset and move into Maya. We create Low poly modeling in Maya. After the Low – Poly modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible. When we are done our layout we will bake our asset. This whole process low poly to
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Tutorial Details
Skill Level
Duration
13 hours
Polycount
29,000