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SUBSTANCE DESIGNER TUTORIAL - SIDEWALK MATERIAL - VOL02

Pariya Sepr
(8 ratings)
Product description
1 ratings

SUBSTANCE DESIGNER TUTORIAL - SIDEWALK MATERIAL - VOL02

Welcome to the comprehensive tutorial on sidewalk material creation using Substance Designer! In this tutorial, I will guide you through a step-by-step process to master crafting realistic and visually captivating sidewalk materials. From constructing the basic structure to adding intricate details like cracks and edge damage, you'll learn various techniques to bring your materials to life. By the end of this tutorial, you'll have gained valuable skills and knowledge to create breathtaking sidewalk materials. I hope you find this tutorial both informative and enjoyable!

https://youtu.be/vDKjYhvDutI

Contents:

  • Clean Sbs file
  • Reference Image

Parts:

Part 01: In this chapter, we focus on creating the basic structure of tiles and adding surface details like edge damages and cracks. We will blend different maps to achieve the desired sidewalk material, bringing out tiles' unique characteristics and textures.

Part 02: Next, we'll create color and roughness data for our sidewalk material. Using a gradient map, we'll blend a few colors with various grunge maps for color data. For roughness data, we'll apply a simple yet effective technique perfect for this material type.

Software Used:

  • Substance Designer

SUBSTANCE DESIGNER TUTORIAL - SIDEWALK MATERIAL - VOL02

Product description
1 ratings

SUBSTANCE DESIGNER TUTORIAL - SIDEWALK MATERIAL - VOL02

Welcome to the comprehensive tutorial on sidewalk material creation using Substance Designer! In this tutorial, I will guide you through a step-by-step process to master crafting realistic and visually captivating sidewalk materials. From constructing the basic structure to adding intricate details like cracks and edge damage, you'll learn various techniques to bring your materials to life. By the end of this tutorial, you'll have gained valuable skills and knowledge to create breathtaking sidewalk materials. I hope you find this tutorial both informative and enjoyable!

https://youtu.be/vDKjYhvDutI

Contents:

  • Clean Sbs file
  • Reference Image

Parts:

Part 01: In this chapter, we focus on creating the basic structure of tiles and adding surface details like edge damages and cracks. We will blend different maps to achieve the desired sidewalk material, bringing out tiles' unique characteristics and textures.

Part 02: Next, we'll create color and roughness data for our sidewalk material. Using a gradient map, we'll blend a few colors with various grunge maps for color data. For roughness data, we'll apply a simple yet effective technique perfect for this material type.

Software Used:

  • Substance Designer
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Tutorial Details
Skill Level
Published
2024-12-14
Updated
2025-02-07