Telephone Set TA-312PT / 3D Model + Full Tutorial
This product contains full modeling ,texturing, lighting and rendering tutorial and 3D model of portable military telephone set.
**(NOTE: the videos are not narrated, its a screen recording with shortcuts display)**
- Optimized Subdivided Mesh
- Clean Quad Topology
- Unwrapped in UDIMs workflow
- 4K Textures in PNG (16 bit)
Softwares used in this pack:
Blender / Rizom UV / Substance Painter / Marmoset Toolbag
- Addons Used in Blender:Hardops
- No narrated
- Realtime tutorial
- Screen Recording + Shortcuts display
Tutorial Features:
- +4 hrs modeling in 10 parts (Blender)
- +60 min Unwrapping in 2 parts (Rizom UV)
- +2 hrs Texturing in 4 parts (Substance Painter)
- Lighting and Rendering in 1 Part (Marmoset Toolbag)
- Total Timing: 07hrs 07min
Tutorial Overview:
This course is focused on hardsurface modeling. you can also learn how to create damaged metal materials in Substance Painter. for better result and increasing textures details, I have used 4 UDIMS for packing the unwrapped model.
- Mesh Propeties
- vertices: 153.046
- Edges: 304.560
- Faces: 151.549
- Triangles: 303.046
Telephone Set TA-312PT / 3D Model + Full Tutorial
Telephone Set TA-312PT / 3D Model + Full Tutorial
This product contains full modeling ,texturing, lighting and rendering tutorial and 3D model of portable military telephone set.
**(NOTE: the videos are not narrated, its a screen recording with shortcuts display)**
- Optimized Subdivided Mesh
- Clean Quad Topology
- Unwrapped in UDIMs workflow
- 4K Textures in PNG (16 bit)
Softwares used in this pack:
Blender / Rizom UV / Substance Painter / Marmoset Toolbag
- Addons Used in Blender:Hardops
- No narrated
- Realtime tutorial
- Screen Recording + Shortcuts display
Tutorial Features:
- +4 hrs modeling in 10 parts (Blender)
- +60 min Unwrapping in 2 parts (Rizom UV)
- +2 hrs Texturing in 4 parts (Substance Painter)
- Lighting and Rendering in 1 Part (Marmoset Toolbag)
- Total Timing: 07hrs 07min
Tutorial Overview:
This course is focused on hardsurface modeling. you can also learn how to create damaged metal materials in Substance Painter. for better result and increasing textures details, I have used 4 UDIMS for packing the unwrapped model.
- Mesh Propeties
- vertices: 153.046
- Edges: 304.560
- Faces: 151.549
- Triangles: 303.046