Ultimate 3D Weapon Tutorial For Portfolio
Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you!
Hi, I’m Laurentiu — a Senior 3D Artist with 14+ years in the game industry, including work on titles like Call of Duty and Apex Legends. After years of being asked to share my process, I’ve finally created a tutorial designed specifically for artists who want to create stunning, portfolio-ready 3D weapons.
Complete Edition Content:
- 39 1440p .mkv Video Files
- 2 1080P .mkv Video Files
- Over 35 hours fully narrated in english
- Rough weapon blockout and picatinny rail
- Substance Painter File
- Pure ref File
What You’ll Learn:
This fully narrated, 6-chapter tutorial walks you through the entire pipeline, from high poly to final render.
- High-poly modeling using Plasticity and ZBrush
- Low-poly modeling using PIXYZ and 3ds max for some optimization
- UV-Unwrap using 3ds max and RizomUv
- Baking using Marmoset Toolbag
- Texturing using Substance Painter
- Rendering using Marmoset Toolbag
Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills, or learn how to textu
Ultimate 3D Weapon Tutorial For Portfolio
Ultimate 3D Weapon Tutorial For Portfolio
Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you!
Hi, I’m Laurentiu — a Senior 3D Artist with 14+ years in the game industry, including work on titles like Call of Duty and Apex Legends. After years of being asked to share my process, I’ve finally created a tutorial designed specifically for artists who want to create stunning, portfolio-ready 3D weapons.
Complete Edition Content:
- 39 1440p .mkv Video Files
- 2 1080P .mkv Video Files
- Over 35 hours fully narrated in english
- Rough weapon blockout and picatinny rail
- Substance Painter File
- Pure ref File
What You’ll Learn:
This fully narrated, 6-chapter tutorial walks you through the entire pipeline, from high poly to final render.
- High-poly modeling using Plasticity and ZBrush
- Low-poly modeling using PIXYZ and 3ds max for some optimization
- UV-Unwrap using 3ds max and RizomUv
- Baking using Marmoset Toolbag
- Texturing using Substance Painter
- Rendering using Marmoset Toolbag
Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills, or learn how to textu