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Venus (Hell) Procedural Landscape

Matei Ioan
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Product description

Venus (Hell) Procedural Landscape

Venus (Hell) Overview, Venus (Hell) Quick Start

Create an open-world Venusian (Hell) landscape in minutes! The pack can also be used to generate Hell environments in Unreal Engine 5. It comes with landscape auto-material with 12 layers (melting rock, flowing lava, cliffs, sand, dirt, rocky ground etc ). Heat-haze, wind blowing effects (visual and audio) and 4 - 8k and 4k heightmaps are also included in this pack. 2 heightmaps are 16 square km and 2 heightmaps are 64 square km. Everything is highly customizable and easy to use.

The Wind Blow and Heat-Haze effects, are in fact materials applied on a plane in front of the player and because of this, the effects are very cheap from the GPU resources consumptions point of view. Because of this method, the effects can be used on huge maps without having a performance impact proportional to the landscape size. So if you want to use the effects with your own character, all you have to do is to add a plane component to your character (disable cast shadows for the plane) for each effect and apply to the plane one of the effects materials. Use as model, the character from this pack, just to be sure you are doing everything right. The Wind Blow material should be placed first at about 40-80 units in front of the player/camera

Venus (Hell) Procedural Landscape

Product description

Venus (Hell) Procedural Landscape

Venus (Hell) Overview, Venus (Hell) Quick Start

Create an open-world Venusian (Hell) landscape in minutes! The pack can also be used to generate Hell environments in Unreal Engine 5. It comes with landscape auto-material with 12 layers (melting rock, flowing lava, cliffs, sand, dirt, rocky ground etc ). Heat-haze, wind blowing effects (visual and audio) and 4 - 8k and 4k heightmaps are also included in this pack. 2 heightmaps are 16 square km and 2 heightmaps are 64 square km. Everything is highly customizable and easy to use.

The Wind Blow and Heat-Haze effects, are in fact materials applied on a plane in front of the player and because of this, the effects are very cheap from the GPU resources consumptions point of view. Because of this method, the effects can be used on huge maps without having a performance impact proportional to the landscape size. So if you want to use the effects with your own character, all you have to do is to add a plane component to your character (disable cast shadows for the plane) for each effect and apply to the plane one of the effects materials. Use as model, the character from this pack, just to be sure you are doing everything right. The Wind Blow material should be placed first at about 40-80 units in front of the player/camera

Product Details
Software
Release Version
1
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
Animated
Yes
Published
2025-02-28
Updated
2025-03-01