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Vertebral Column Anatomy Model

Product description

Vertebral Column Anatomy Model

This is a photo realistic 3D model of vertebral column medical prop. The vertebrae, vertebral disc and the sacrum are all separate objects and can be turned on or off when rendering.

Geometry


  • Mostly quads mesh.

  • Total 164215 faces and 328428 tris

  • Discs has 15210 faces

  • Sacrum has 9436 faces

  • Vertebra has 139569 faces
    • Textures


      • Two UDIM sets used for the vertebra and sacrum. Sacrum is separated to a second UDIM tile.

      • PBR Metal Roughness textures included with normal maps. Please ensure correct application of normal maps if used in 3rd party software.

      • Discs have only one UDIM tile.

      • Two materials used, one for discs and one for bone.
        • Formats


          • Maya 2022 and 3ds Max 2022 scene files are render ready with HDRI setup.

          • FBX files with both the production models and high poly sculpting.

          • Original high poly ZBrush sculpting with subtools organized in folders

          • Substance Painter files

          • HDRI backdrop used in Redshift renders is included
            • Important Disclaimer


              • Unfortunately due to Maya bug the texture file paths are absolute. I am looking at currently a way to make them relative.

              • This is intended for medical visualizatio

Vertebral Column Anatomy Model

Product description

Vertebral Column Anatomy Model

This is a photo realistic 3D model of vertebral column medical prop. The vertebrae, vertebral disc and the sacrum are all separate objects and can be turned on or off when rendering.

Geometry


  • Mostly quads mesh.

  • Total 164215 faces and 328428 tris

  • Discs has 15210 faces

  • Sacrum has 9436 faces

  • Vertebra has 139569 faces
    • Textures


      • Two UDIM sets used for the vertebra and sacrum. Sacrum is separated to a second UDIM tile.

      • PBR Metal Roughness textures included with normal maps. Please ensure correct application of normal maps if used in 3rd party software.

      • Discs have only one UDIM tile.

      • Two materials used, one for discs and one for bone.
        • Formats


          • Maya 2022 and 3ds Max 2022 scene files are render ready with HDRI setup.

          • FBX files with both the production models and high poly sculpting.

          • Original high poly ZBrush sculpting with subtools organized in folders

          • Substance Painter files

          • HDRI backdrop used in Redshift renders is included
            • Important Disclaimer


              • Unfortunately due to Maya bug the texture file paths are absolute. I am looking at currently a way to make them relative.

              • This is intended for medical visualizatio
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Product Details
Release Version
1
Polycount
164,215
Textures
Yes
UVs
Yes
Materials
Yes