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Walkie-Talkie / 3D Model + Full Tutorial Process

mohadese-frz
(1 ratings)
Product description
1 ratings

Walkie-Talkie / 3D Model + Full Tutorial Process

 🔴Warning: Read and check all types of licenses carefully before purchasing🔴

average level

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In this tutorial, we cover the entire process of modeling, unwrapping, and texturing an Walkie-Talkie from scratch.

You must have basic knowledge of this software to follow correctly. (+10 hours)

✅+10 hours of full training (modeling, opening, texture , Rendering)

✅MidPoly Mesh

✅Clean quad topology

✅Unwrapped in UDIMs workflow

✅4K textures in PNG (16 bit)

✅In this tutorial we will learn how to add details to the surface of the model

_________________________________

Educational materials:

Modeling: +8 hours of modeling process in 3dsmax software. Everything is clear and you can easily follow the modeling process.

Unwrapping: +1 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udims technique for this Walkie-Talkie object.

Walkie-Talkie / 3D Model + Full Tutorial Process

Product description
1 ratings

Walkie-Talkie / 3D Model + Full Tutorial Process

 🔴Warning: Read and check all types of licenses carefully before purchasing🔴

average level

_________________________________

In this tutorial, we cover the entire process of modeling, unwrapping, and texturing an Walkie-Talkie from scratch.

You must have basic knowledge of this software to follow correctly. (+10 hours)

✅+10 hours of full training (modeling, opening, texture , Rendering)

✅MidPoly Mesh

✅Clean quad topology

✅Unwrapped in UDIMs workflow

✅4K textures in PNG (16 bit)

✅In this tutorial we will learn how to add details to the surface of the model

_________________________________

Educational materials:

Modeling: +8 hours of modeling process in 3dsmax software. Everything is clear and you can easily follow the modeling process.

Unwrapping: +1 hours unwrapping in Rizom UV. UVs are clean and tidy. Before starting the texturing process, it must have a proper UV and for this part we use RizomLab. For large objects you should open your project with different techniques to avoid low quality resolution after the texturing part! In this part, we use the udims technique for this Walkie-Talkie object.

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